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2017 Tagger Designs SX Compound
Posted: Sat Dec 31, 2016 10:47 pm
by Burkeen820
2017 Tagger Designs SX Compound
First time I've really tried to make some decent Sx tracks. Tried to make some fun layouts while trying to keep the rhythms reasonable at the same time, and it turned out about as good as my mediocre skills could offer. There are 6 tracks on the map so hopefully it can keep some people busy before the supercross season starts. Enjoy!!
Link:
https://www.mediafire.com/?ta1gul15z8v1fvb
(Note: You must take all 6 individual tracks out of the big folder and put those in your personal folder for them to work properly!!)
It shouldn't reference anything, but please let me know if you have problems with anything and I will look into it.
Thanks to Dcope for the textures from his 2017 Milestone SX and all my beta testers for helping me test these bad boys out!

Re: 2017 Tagger Designs SX Compound
Posted: Sat Dec 31, 2016 10:48 pm
by WillSt24
Supercross tracks to practice on yeah! Looking sick, thank you Burkeen
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 12:36 am
by Bobbyyyyyy
Glad i could help mate
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 2:26 am
by Clfitty
Only put a few laps on each track but they're super fun. Love the entire compound. This is the perfect preparation for '17 Supercross for me. Especially trying to watch your ghosts to pick up speed. 10/10
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 11:54 am
by MX|VISUALS
Tracks are really fun and flowy, the triples are perfect for scrubbing and getting gnar
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 5:53 pm
by sol721
just me that gets shit fps?
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 6:36 pm
by MX|VISUALS
sol721 wrote:just me that gets shit fps?
delete the statues from the folders
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 8:29 pm
by ShadDaddy708
Eyebrows
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 11:51 pm
by sol721
MX|VISUALS wrote:sol721 wrote:just me that gets shit fps?
delete the statues from the folders
still laggy
Re: 2017 Tagger Designs SX Compound
Posted: Sun Jan 01, 2017 11:55 pm
by Burkeen820
sol721 wrote:MX|VISUALS wrote:sol721 wrote:just me that gets shit fps?
delete the statues from the folders
still laggy
I could definitely be wrong (and probably am), but I think it may just be how big the map is with all the elevation on the sides. My FPS isn't perfect on it either but I didn't think it was too much of a problem. Sorry it isn't working out for ya! And thank you to everyone for your comments I am really glad you guys are enjoying it.
Re: 2017 Tagger Designs SX Compound
Posted: Mon Jan 02, 2017 12:00 am
by sol721
I thought the same but then on maps just as big and that have even more elevation change, like freeride tracks, my fps is fine? idk.
Re: 2017 Tagger Designs SX Compound
Posted: Mon Jan 02, 2017 1:04 am
by J_Baboolal516
mine has no texture or objects
Re: 2017 Tagger Designs SX Compound
Posted: Mon Jan 02, 2017 1:22 am
by Burkeen820
J_Baboolal516 wrote:mine has no texture or objects
Burkeen820 wrote:
(Note: You must take all 6 individual tracks out of the big folder and put those in your personal folder for them to work properly!!)
Re: 2017 Tagger Designs SX Compound
Posted: Mon Jan 02, 2017 3:34 am
by ktm2219
J_Baboolal516 wrote:mine has no texture or objects
same with me
Re: 2017 Tagger Designs SX Compound
Posted: Mon Jan 02, 2017 3:35 am
by ktm2219
nvm didn't look