Crossland MX Club

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WHAT YOU THINK ABOUT MY FIRST TRACK

EXCELLENT
31
23%
GREAT
11
8%
GOOD
55
41%
MORE OR LESS
20
15%
BAD
0
No votes
POOR
1
1%
REALLY BAD
16
12%
 
Total votes: 134

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Tiago Freitas #23
Posts: 186
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
Contact:

Crossland MX Club

Postby Tiago Freitas #23 » Sat Jan 21, 2017 6:54 pm

This is my first decent track i ever made called Crossland MX Club.

Its a Funny Track to throw FAT WHIPS.

Please comment below what you think i need improve.

To environment work you will need to download all the Necessary Objects Packs and add to your Personal Folder.


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DOWNLOAD (137.8MB)

Thanks to:
DJ99X for ENVIRONMENT THINGS
FactoryBr for ENVIRONMENT THINGS
Haggqvist for BALES
JLV for THIS AWESOME GAME
Tiago Freitas #23 for WOOD BANNER
TM for FINISH LINE , SEMIs and Fences

User avatar
Tiago Freitas #23
Posts: 186
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
Contact:

Re: Crossland MX Club

Postby Tiago Freitas #23 » Sat Jan 21, 2017 7:36 pm

I Forgot to Credit:

ColtonD719 for PIER

User avatar
LKR47
Posts: 742
Joined: Fri Jan 18, 2013 4:26 am
Team: LCQ Studios
Location: Chicago, Illinois
Contact:

Re: Crossland MX Club

Postby LKR47 » Sat Jan 21, 2017 8:07 pm

Its a pretty fun track. My only complaint was that it was a little too wide but other than that it felt pretty good.
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Bobber113
Posts: 67
Joined: Mon Sep 26, 2016 8:02 am

Re: Crossland MX Club

Postby Bobber113 » Sat Jan 21, 2017 9:39 pm

just spent the last half hour ripping round on a 125 having greatfun

love it :mrgreen:

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jonracer594
Posts: 420
Joined: Sat Sep 12, 2015 4:17 pm
Location: Lower Saxony,Germany
Contact:

Re: Crossland MX Club

Postby jonracer594 » Sat Jan 21, 2017 9:58 pm

Not bad for a first track.
But there are two things I dont like, the first one is that there is like only one left corner and 8 right hand corners maybe try to make your next track a little less than a circle. And the second thing I dont like are the faces of some jumps, I felt like I was on a bmx dirt jump track because the faces where very sharp and steep, oh and since you went for a sand track look I also think they dont really make sense but thats just my opinion.

All in all its an ok track but not my favourit.
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User avatar
Tiago Freitas #23
Posts: 186
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
Contact:

Re: Crossland MX Club

Postby Tiago Freitas #23 » Sat Jan 21, 2017 10:32 pm

Nwxt one i gonna take more attention on this two points you have metioned Thanks!

User avatar
Tiago Freitas #23
Posts: 186
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
Contact:

Re: Crossland MX Club

Postby Tiago Freitas #23 » Mon Jan 23, 2017 10:10 pm

I Made a Virtual Lap of the track.


BobsNotYourUncle
Posts: 36
Joined: Mon Aug 01, 2016 12:02 am
Team: RithMX

Re: Crossland MX Club

Postby BobsNotYourUncle » Tue Jan 31, 2017 2:35 am

I really enjoyed the track and loved the sandy feel to it, especially the deep sand. But I feel you added to many Kicker Jumps to the track, you could of added a nice fast Table top for fast racing maybe instead. Also the first corner is a bit wide but other than that this track is really fun to ride i got to around 12 laps on the 125 before writing this :D

the boss man29
Posts: 3
Joined: Fri May 12, 2017 12:26 am
Team: Pro

Re: Crossland MX Club

Postby the boss man29 » Mon May 15, 2017 10:29 pm

just a tip on your next track if you want a track to throw fat tips on put a lot of table tops and small to big step ups and great track btw


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