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*NEW* Englishtown 2016

Posted: Sun Jan 22, 2017 11:24 pm
by BSM70
Well heres my shot at etown! :D

Felt it came out good, Hopefully everyone agrees!

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Track Shows up as Raceway Park 2016

Credits
(who ever made decals) - Its been a long time so I forget
Straight rhythm objects
MotoOption Compoud objects

DL >>> http://www.mediafire.com/file/b317c8nwm ... rk2016.rar

Re: *NEW* Englishtown 2016

Posted: Mon Jan 23, 2017 12:27 am
by Tiago Freitas #23
I feel like every time I'm gonna jump I'm expecting a little jump and this makes the track slow.

The environment did not have so much dedication.

And as I said I will always be expecting small jumps, and suddenly have a good size jump.

It's what I think.

But keep dedication that with experience we do awesome things.

Re: *NEW* Englishtown 2016

Posted: Mon Jan 23, 2017 12:35 am
by BSM70
Tiago Freitas #23 wrote:I feel like every time I'm gonna jump I'm expecting a little jump and this makes the track slow.

The environment did not have so much dedication.

And as I said I will always be expecting small jumps, and suddenly have a good size jump.

It's what I think.

But keep dedication that with experience we do awesome things.

Jumps are scaled as they are irl. Ive been to this track a countless amount of times.

Re: *NEW* Englishtown 2016

Posted: Mon Jan 23, 2017 2:34 am
by Mxkid823
Kyle, this is a great replica of the track layout, yes. But we all know that ETown is a highway in practice like this and then once it gets rough after like the third practice session you can't do anything nearly as smooth. I'd say work on making the next track you do have some type of roughness and ruts. I know everyone in here that has rode here including you will agree with me that it gets rutted like crazy. The triple before the plunge? Not possible irl lol. Great layout, but it needs roughness of some sort. Can't wait to see the next tracks you put out.

Re: *NEW* Englishtown 2016

Posted: Mon Jan 23, 2017 3:17 pm
by BSM70
Mxkid823 wrote:Kyle, this is a great replica of the track layout, yes. But we all know that ETown is a highway in practice like this and then once it gets rough after like the third practice session you can't do anything nearly as smooth. I'd say work on making the next track you do have some type of roughness and ruts. I know everyone in here that has rode here including you will agree with me that it gets rutted like crazy. The triple before the plunge? Not possible irl lol. Great layout, but it needs roughness of some sort. Can't wait to see the next tracks you put out.
Thanks!

Re: *NEW* Englishtown 2016

Posted: Sun Jan 29, 2017 7:37 pm
by KtmLuke71
The jumps are way way to small. Etown is my hometrack and I go there almost every week so I know how big the jumps are. Its way to downscaled jumps are way to tall for the little distence you going, an the track dosent flow like the real track. but keep making tracks because Im sure they will get better and better.

Re: *NEW* Englishtown 2016

Posted: Thu Mar 02, 2017 4:01 am
by Knight24_
YOOOO THIS IS SICK Etown's my home track Gonna see how the plunger hits in this game same with the step up

Re: *NEW* Englishtown 2016

Posted: Thu Mar 02, 2017 9:02 pm
by Knight24_
The scaling is off(some jumps are very small) & also in real life(this is my home track) Etown gets rutted up insanely fast. The biggest section you should've at LEAST put a bunch of braking bumps in is the little straight away after the triple stepdown next to the step up if you've ever rode here you'd know what I'm talking about. WAY to smooth