Calciferous wrote:The environment certainly is awesome and the ideas are there. But man, if that sand track isn't a bitch to ride. Granted I'm not that good but, it obviously doesn't act like real sand at all. Those bumps are huge, and jagged, and rough, and sporadic. Over done. It's just not realistic in any way what so ever. Check out the 2016 Southwick track. I think they did sand really well there. The bumps are smooth and rolling to more easily replicate real life sand, (Which is something that MX Sim just sadly can't replicate because of lack of terrain deformation and what not)
The SX tracks are okay. The rhythms are awkward, the triples are a little big, the whoops are pretty difficult to skim and I always end up bouncing through them. And again, there's a lot of jagged edges, similar to the national that could probably use a little smoothing out.
I'm not a track creator, just a rider. So at the end of the day, it's a pretty dope track that I would never be able to make. I'll probably spin more laps on the national.
that was the whole point of the outdoor track. I think the only characteristic that isn't realistic is the tilemap. but no tilemap in sim will feel like sand as you can go flat out around a flat corner and have grip which in this game just doesn't happen. as for the roughness, bumps don't form sporadically. maybe for the first day or two. but the consistency changes and form horrible edges on the faces of the existing bumps. look at euro tracks like honda park, leirop, lommel and Dunkirk. These are a fraction ive ridden and raced on in europe that where in comparison rougher to this track. Yes 2016 south wick is a fun track. but the track is very smooth. my advice is put a lot of time into the track. and you'll start to really enjoy it.