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Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 3:00 pm
by broland278
Track is super cool, i really enjoy the 2 sx tracks! but yeah this is the only track that drops my frames down from 125 haha but perfect for screenies i suppose!

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 3:56 pm
by MX_Matthias
This track looks insane dude! :shock: :shock: :lol: :lol:

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 4:14 pm
by USABMXER1
Am I the only one that the sand looked green for? Cause I would really like to figure that out so I can truly experience it the way it should be.

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 5:45 pm
by Bradclay306
thanks guys glad you enjoy it :)

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 5:46 pm
by Bradclay306
USABMXER1 wrote:Am I the only one that the sand looked green for? Cause I would really like to figure that out so I can truly experience it the way it should be.
im not entirely sure. are you on the sx time gates? as the skybox and lighting is different to the outdoor one.

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 8:21 pm
by USABMXER1
Bradclay306 wrote:
USABMXER1 wrote:Am I the only one that the sand looked green for? Cause I would really like to figure that out so I can truly experience it the way it should be.
im not entirely sure. are you on the sx time gates? as the skybox and lighting is different to the outdoor one.
I was on whatever one my friends put in the server, I was spawning on the same gates as them and they said that they weren't having a green looking texture. If it helps, I can send a picture of what it looks like when I get home for you too see what is happening?

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 10:37 pm
by jgmtbike
JGMX>BCMX... I wouldn't say shit if you didn't steal my acronym :roll:

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 11:06 pm
by ColtonD719
jgmtbike wrote:JGMX>BCMX... I wouldn't say shit if you didn't steal my acronym :roll:
It's a good idea. With hundreds of tracks in the list in-game, a prefix like that is a very helpful and efficient reminder of the track and who made it. You might have made it popular in MXS, but I'd be happy to see more people doing it. I'm guilty...

BTW, bradclay, the finished decals and everything look sick from the screenshots. Downloading.

Re: BCMX: 306 Compound

Posted: Wed Feb 01, 2017 11:30 pm
by jgmtbike
ColtonD719 wrote:
jgmtbike wrote:JGMX>BCMX... I wouldn't say shit if you didn't steal my acronym :roll:
It's a good idea. With hundreds of tracks in the list in-game, a prefix like that is a very helpful and efficient reminder of the track and who made it. You might have made it popular in MXS, but I'd be happy to see more people doing it. I'm guilty...

BTW, bradclay, the finished decals and everything look sick from the screenshots. Downloading.
I'm just messing with you guys, I know a lot of people do it

Re: BCMX: 306 Compound

Posted: Thu Feb 02, 2017 3:09 am
by bubba215
such a sick track awsome job. best track ive ridden or seen

Re: BCMX: 306 Compound

Posted: Thu Feb 02, 2017 10:59 am
by Bradclay306
jgmtbike wrote:
ColtonD719 wrote:
jgmtbike wrote:JGMX>BCMX... I wouldn't say shit if you didn't steal my acronym :roll:
It's a good idea. With hundreds of tracks in the list in-game, a prefix like that is a very helpful and efficient reminder of the track and who made it. You might have made it popular in MXS, but I'd be happy to see more people doing it. I'm guilty...

BTW, bradclay, the finished decals and everything look sick from the screenshots. Downloading.
I'm just messing with you guys, I know a lot of people do it
as Colten said its just a nice idea to be able to switch between a users tracks easily. oh and dont worry, i know your tracks are far in front of mine.

Re: BCMX: 306 Compound

Posted: Thu Feb 02, 2017 8:50 pm
by Cody Darr
ColtonD719 wrote:
jgmtbike wrote:JGMX>BCMX... I wouldn't say shit if you didn't steal my acronym :roll:
It's a good idea. With hundreds of tracks in the list in-game, a prefix like that is a very helpful and efficient reminder of the track and who made it. You might have made it popular in MXS, but I'd be happy to see more people doing it. I'm guilty...

BTW, bradclay, the finished decals and everything look sick from the screenshots. Downloading.
So I can release my next track with the CDMX or CDSX prefix? LOL just kidding I don't do that anyway I would rather just the track name.

Re: BCMX: 306 Compound

Posted: Tue Jun 27, 2017 4:09 pm
by Knight24_
Bradclay306 wrote:Image
Image
Image
Image
Image

well well well. here's an outdoor track to separate the men from the boys. Set inside an abandoned quarry, within the UK is this compound. It hasn't been graded for two weeks so expect the outdoor track to be rough.. Herlings type of rough.. just outside of the quarry are two Supercross tracks scaled for some good training for this years 2017 supercross.
  • Massive thanks to:
    Barrington
    Cody Branson
    All of the Beta testers.
    Of whom the decals/ objects came from
    JLV
Download Link - 175mb
http://www.mediafire.com/file/w5y59vuvy ... MPOUND.rar
What you did with the motocross track really pisses me off honestly. You turned an amazing layout to complete shit because of how close you put every roller. Ex. the first corner, horribly spaced it's like hitting a brick. It'd be amazing to see you go back and make the MX track have flow an evenly spaced rollers throughout the track because tbh this would be one of the top 5 best sand tracks on the game if you did it right. When I first loaded the track up and sat at the gate my jaw literally dropped, then once I hit the first outside rollers I lost all interest. Hope you fix it because if not it was a huge waste of time because even a decent pro rider like spencer had trouble going through the rollers.

Re: BCMX: 306 Compound

Posted: Tue Jun 27, 2017 4:35 pm
by ColtonM
Knight24_ wrote:
Bradclay306 wrote:Image
Image
Image
Image
Image

well well well. here's an outdoor track to separate the men from the boys. Set inside an abandoned quarry, within the UK is this compound. It hasn't been graded for two weeks so expect the outdoor track to be rough.. Herlings type of rough.. just outside of the quarry are two Supercross tracks scaled for some good training for this years 2017 supercross.
  • Massive thanks to:
    Barrington
    Cody Branson
    All of the Beta testers.
    Of whom the decals/ objects came from
    JLV
Download Link - 175mb
http://www.mediafire.com/file/w5y59vuvy ... MPOUND.rar
What you did with the motocross track really pisses me off honestly. You turned an amazing layout to complete shit because of how close you put every roller. Ex. the first corner, horribly spaced it's like hitting a brick. It'd be amazing to see you go back and make the MX track have flow an evenly spaced rollers throughout the track because tbh this would be one of the top 5 best sand tracks on the game if you did it right. When I first loaded the track up and sat at the gate my jaw literally dropped, then once I hit the first outside rollers I lost all interest. Hope you fix it because if not it was a huge waste of time because even a decent pro rider like spencer had trouble going through the rollers.
I think you just suck.

Re: BCMX: 306 Compound

Posted: Tue Jun 27, 2017 5:17 pm
by Knight24_
ColtonM wrote:
Knight24_ wrote:
Bradclay306 wrote:Image
Image
Image
Image
Image

well well well. here's an outdoor track to separate the men from the boys. Set inside an abandoned quarry, within the UK is this compound. It hasn't been graded for two weeks so expect the outdoor track to be rough.. Herlings type of rough.. just outside of the quarry are two Supercross tracks scaled for some good training for this years 2017 supercross.
  • Massive thanks to:
    Barrington
    Cody Branson
    All of the Beta testers.
    Of whom the decals/ objects came from
    JLV
Download Link - 175mb
http://www.mediafire.com/file/w5y59vuvy ... MPOUND.rar
What you did with the motocross track really pisses me off honestly. You turned an amazing layout to complete shit because of how close you put every roller. Ex. the first corner, horribly spaced it's like hitting a brick. It'd be amazing to see you go back and make the MX track have flow an evenly spaced rollers throughout the track because tbh this would be one of the top 5 best sand tracks on the game if you did it right. When I first loaded the track up and sat at the gate my jaw literally dropped, then once I hit the first outside rollers I lost all interest. Hope you fix it because if not it was a huge waste of time because even a decent pro rider like spencer had trouble going through the rollers.
I think you just suck.
No need to be rude considering I wasn't, this track literally could've been the best sand track on the game. & if you think it's just because of my "skill level" I'd like you to go tell a pro like Turley that because even he struggled with the rollers everywhere on the track in his review. It's called constructive criticism asshole.