Page 1 of 2

2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Wed Feb 15, 2017 6:38 pm
by barrington314
2017 Supercross Rd 07 - Minneapolis
Image

Password will be posted in this track thread, and in the race topic thread at 9:00pm eastern time. More event information here.

Password: Not out yet. Check below for a new post at correct time. Will update this original post when thread gets unlocked.

Track Links
High Res

Medium Res
1/2 the texture sizes of high res

MediumV2 Res
High res decal textures, medium res object textures

Low Res
1/2 the texture sizes of medium res

If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes.
Flash Remover
Image

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Wed Feb 15, 2017 6:57 pm
by jgmtbike
very odd layout this week i must say... those dragons backs and that sand section look very interesting :D :D

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Wed Feb 15, 2017 7:00 pm
by checkerz
jgmtbike wrote:very odd layout this week i must say... those dragons backs and that sand section look very interesting :D :D
Lots of lame choppy short straights. I like long rhythms personally. :(

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Wed Feb 15, 2017 7:12 pm
by Dar Bolicki
Yeah Boiiiiiii!!!!!!!

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Wed Feb 15, 2017 10:04 pm
by jgmtbike
checkerz wrote:
jgmtbike wrote:very odd layout this week i must say... those dragons backs and that sand section look very interesting :D :D
Lots of lame choppy short straights. I like long rhythms personally. :(
I agree. I liked how last weeks layout had a huge rhythm lane. i kinda think every track should have one super long rhythm like that :D

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 12:53 am
by jz38
is it just me, or does this layout resemble last weeks layout pretty closely... besides the long rythm lane

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 12:53 am
by tysonemtracing
weird layout but looks super fun

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 12:59 am
by RC_Pro97
Whoooooopppppsssssssss!!!

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 1:08 am
by MNxMAYH3M
honestly cant wait, the bump or bumps on the inside corners could make for some interesting takeouts
just saying...

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 2:00 am
by barrington314
Password: s88quyaqa42ejefa#utathedr6bepUfr

Track Links, No password needed
High Res

Medium Res
1/2 the texture sizes of high res

MediumV2 Res
High res decal textures, medium res object textures

Low Res
1/2 the texture sizes of medium res

Flash Remover

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 2:00 am
by Gosche1234
Dar Bolicki wrote:Yeah Boiiiiiii!!!!!!!

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 4:33 pm
by Tiago Freitas #23
Good Job Barrington!

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 4:46 pm
by barrington314
Tiago Freitas #23 wrote:Good Job Barrington!
I didn't make this one either :lol: :lol: :lol:
But I'll take that good job for being part of the team and getting it out on time and without technical issues. :P 8)

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 5:31 pm
by mxsrider96
barrington314 wrote:I didn't make this one either :lol: :lol: :lol:
I may just be blind, but I didn't see where you included the track creator in the post. Might be a good idea in the future so we know who to praise (hopefully it doesn't bite anyone in the ass and nobody will send death threats in their inbox because someone is bad at their track). I know I'd love to see who created the track I'm getting ready to ride. If I'm correct on all the track makers, then so far, this year is 100% different from last year. Last year I was good at Chris's tracks, bad at yours, meh at Kyle's, and was able to hot lap 24/7 on Blake's. So far this year, your tracks have been the ones that I gel on, Chris's have forcefully fucked me in the mouth, Kyle's I was bad at, and Blake hasn't had one (yet?)

Re: 2017 RaceFactory Gaming Supercross Rd 07 - Minneapolis

Posted: Thu Feb 16, 2017 5:49 pm
by checkerz
mxsrider96 wrote:
barrington314 wrote:I didn't make this one either :lol: :lol: :lol:
I may just be blind, but I didn't see where you included the track creator in the post. Might be a good idea in the future so we know who to praise (hopefully it doesn't bite anyone in the ass and nobody will send death threats in their inbox because someone is bad at their track). I know I'd love to see who created the track I'm getting ready to ride. If I'm correct on all the track makers, then so far, this year is 100% different from last year. Last year I was good at Chris's tracks, bad at yours, meh at Kyle's, and was able to hot lap 24/7 on Blake's. So far this year, your tracks have been the ones that I gel on, Chris's have forcefully fucked me in the mouth, Kyle's I was bad at, and Blake hasn't had one (yet?)
We purposely don't put it out there. We are a team and all work together. The praise is nice and if guys want to praise anyone, praise the team; but the constant bashing and bitching gets a bit personal a lot of times when we put the creators out there. No matter who is behind the terrain, we're all in it together and trying to help eachother make the best tracks possible.