KTM12:Revlimiter hills (mx simulators first changing track)

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Ktmracing_12
Posts: 19
Joined: Tue Oct 18, 2016 9:31 pm
Team: Privateer

KTM12:Revlimiter hills (mx simulators first changing track)

Post by Ktmracing_12 »

This is a project I've been working on for a while so here is what I hope happens
1.you guys play the track
2.yall leave a change that should be made
3.I make nessacary changes and upload changed track at the end of every month
Please make this a reality
Image
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn ... s.rar?dl=0
Thanks to
jlv
jgmx for greef objects and decals
jack35cooke
Posts: 10
Joined: Sun Dec 25, 2016 9:44 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by jack35cooke »

CANT WAIT THIS IS GONNA BE SICK ALSO GREAT TRACK ALREADY
jack35cooke
Posts: 10
Joined: Sun Dec 25, 2016 9:44 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by jack35cooke »

ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
Ktmracing_12
Posts: 19
Joined: Tue Oct 18, 2016 9:31 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by Ktmracing_12 »

jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
You got it thanks
tommyz2121
Posts: 225
Joined: Sat Jul 23, 2016 2:48 pm
Team: Eminet Co

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by tommyz2121 »

jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
i agree with jack this track is sick dude
jaren6
Posts: 16
Joined: Thu May 07, 2015 1:12 am
Team: Privateer
Location: west valley,UT
Contact:

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by jaren6 »

I think you should flatten out the landings on some of the jumps just a little because I thinkthe landings are just a little bit too steep not much but a little and I also think you should add MUD to the track and a few step up table tops and also I would like too see some sand or a sand section or even possibly more track added too the original track too make it longer but I would most like too see mud !
AustinBrydges13
Crushed Dissenter
Posts: 26
Joined: Wed Feb 22, 2017 12:25 am
Team: ABFX

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by AustinBrydges13 »

Thanks dude
TommyG_243
Posts: 1
Joined: Wed Mar 22, 2017 9:29 am
Team: D.M. Designs

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by TommyG_243 »

can you please put a link to the track for mediafire
Seth743
Posts: 6
Joined: Tue Apr 04, 2017 6:02 am
Team: MethWarm Racing(MWR)

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by Seth743 »

Needs better ruts. :|
I dont know where i am.
cadenhill265
Posts: 1
Joined: Sat Mar 11, 2017 8:35 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by cadenhill265 »

What about a split section?
Knight24_
Posts: 170
Joined: Tue Feb 28, 2017 7:40 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by Knight24_ »

Honestly it's pretty fun, the main thing I don't like is there's no braking bumps and you put in some huge berms it'd be way nicer if you had realistic ruts. Thanks!
Image
AustinBrydges13
Crushed Dissenter
Posts: 26
Joined: Wed Feb 22, 2017 12:25 am
Team: ABFX

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by AustinBrydges13 »

sand section
Donut MX
Posts: 170
Joined: Wed Jul 06, 2016 2:21 am
Team: Privateer
Contact:

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by Donut MX »

trees and a house
jonracer594
Posts: 576
Joined: Sat Sep 12, 2015 4:17 pm
Location: Germany
Contact:

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by jonracer594 »

Donut MX wrote:trees and a house
Image
Image
Single_Trak313
Posts: 32
Joined: Tue Dec 15, 2015 8:35 am
Team: Factory Fun Haver

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Post by Single_Trak313 »

Donut MX wrote:trees and a house
snyde dawg
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