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KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Thu Mar 16, 2017 3:09 am
by Ktmracing_12
This is a project I've been working on for a while so here is what I hope happens
1.you guys play the track
2.yall leave a change that should be made
3.I make nessacary changes and upload changed track at the end of every month
Please make this a reality
Image
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn ... s.rar?dl=0
Thanks to
jlv
jgmx for greef objects and decals

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Thu Mar 16, 2017 4:57 am
by jack35cooke
CANT WAIT THIS IS GONNA BE SICK ALSO GREAT TRACK ALREADY

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Thu Mar 16, 2017 5:10 am
by jack35cooke
ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Sat Mar 18, 2017 1:23 am
by Ktmracing_12
jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
You got it thanks

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Sat Mar 18, 2017 1:40 am
by tommyz2121
jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
i agree with jack this track is sick dude

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Sat Mar 18, 2017 2:23 am
by jaren6
I think you should flatten out the landings on some of the jumps just a little because I thinkthe landings are just a little bit too steep not much but a little and I also think you should add MUD to the track and a few step up table tops and also I would like too see some sand or a sand section or even possibly more track added too the original track too make it longer but I would most like too see mud !

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Sat Mar 18, 2017 4:57 pm
by AustinBrydges13
Thanks dude

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Wed Mar 22, 2017 9:33 am
by TommyG_243
can you please put a link to the track for mediafire

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Fri Apr 07, 2017 1:04 am
by Seth743
Needs better ruts. :|

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Sat Apr 15, 2017 8:34 pm
by cadenhill265
What about a split section?

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Tue Jun 20, 2017 7:51 pm
by Knight24_
Honestly it's pretty fun, the main thing I don't like is there's no braking bumps and you put in some huge berms it'd be way nicer if you had realistic ruts. Thanks!

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Wed Jun 21, 2017 6:33 pm
by AustinBrydges13
sand section

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Wed Jun 21, 2017 8:03 pm
by Donut MX
trees and a house

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Wed Jun 21, 2017 8:12 pm
by jonracer594
Donut MX wrote:trees and a house
Image

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Posted: Thu Jun 22, 2017 1:15 am
by Single_Trak313
Donut MX wrote:trees and a house
snyde dawg