KTM12:Revlimiter hills (mx simulators first changing track)

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Ktmracing_12
Posts: 19
Joined: Tue Oct 18, 2016 9:31 pm
Team: Privateer

KTM12:Revlimiter hills (mx simulators first changing track)

Postby Ktmracing_12 » Thu Mar 16, 2017 3:09 am

This is a project I've been working on for a while so here is what I hope happens
1.you guys play the track
2.yall leave a change that should be made
3.I make nessacary changes and upload changed track at the end of every month
Please make this a reality
Image
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn3p/RevlimiterHills.rar?dl=0
Thanks to
jlv
jgmx for greef objects and decals

jack35cooke
Posts: 10
Joined: Sun Dec 25, 2016 9:44 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby jack35cooke » Thu Mar 16, 2017 4:57 am

CANT WAIT THIS IS GONNA BE SICK ALSO GREAT TRACK ALREADY

jack35cooke
Posts: 10
Joined: Sun Dec 25, 2016 9:44 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby jack35cooke » Thu Mar 16, 2017 5:10 am

ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple

Ktmracing_12
Posts: 19
Joined: Tue Oct 18, 2016 9:31 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby Ktmracing_12 » Sat Mar 18, 2017 1:23 am

jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple

You got it thanks

tommyz2121
Posts: 177
Joined: Sat Jul 23, 2016 2:48 pm
Team: Saucy Filmz

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby tommyz2121 » Sat Mar 18, 2017 1:40 am

jack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple

i agree with jack this track is sick dude

jaren6
Posts: 16
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Team: Privateer
Location: west valley,UT
Contact:

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby jaren6 » Sat Mar 18, 2017 2:23 am

I think you should flatten out the landings on some of the jumps just a little because I thinkthe landings are just a little bit too steep not much but a little and I also think you should add MUD to the track and a few step up table tops and also I would like too see some sand or a sand section or even possibly more track added too the original track too make it longer but I would most like too see mud !

AustinBrydges13
Posts: 25
Joined: Wed Feb 22, 2017 12:25 am
Team: MOTOVATE PERFORMANCE

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby AustinBrydges13 » Sat Mar 18, 2017 4:57 pm

Thanks dude

TommyG_243
Posts: 1
Joined: Wed Mar 22, 2017 9:29 am
Team: D.M. Designs

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby TommyG_243 » Wed Mar 22, 2017 9:33 am

can you please put a link to the track for mediafire

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Seth743
Posts: 6
Joined: Tue Apr 04, 2017 6:02 am
Team: MethWarm Racing(MWR)

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby Seth743 » Fri Apr 07, 2017 1:04 am

Needs better ruts. :|
I dont know where i am.

cadenhill265
Posts: 1
Joined: Sat Mar 11, 2017 8:35 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby cadenhill265 » Sat Apr 15, 2017 8:34 pm

What about a split section?

Knight24_
Posts: 168
Joined: Tue Feb 28, 2017 7:40 pm
Team: Privateer

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby Knight24_ » Tue Jun 20, 2017 7:51 pm

Honestly it's pretty fun, the main thing I don't like is there's no braking bumps and you put in some huge berms it'd be way nicer if you had realistic ruts. Thanks!
Image

AustinBrydges13
Posts: 25
Joined: Wed Feb 22, 2017 12:25 am
Team: MOTOVATE PERFORMANCE

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby AustinBrydges13 » Wed Jun 21, 2017 6:33 pm

sand section

Donut MX
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Joined: Wed Jul 06, 2016 2:21 am
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Contact:

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby Donut MX » Wed Jun 21, 2017 8:03 pm

trees and a house

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jonracer594
Posts: 476
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Location: Germany
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Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby jonracer594 » Wed Jun 21, 2017 8:12 pm

Donut MX wrote:trees and a house

Image
Image

Single_Trak313
Posts: 9
Joined: Tue Dec 15, 2015 8:35 am
Team: Factory Fun Haver

Re: KTM12:Revlimiter hills (mx simulators first changing track)

Postby Single_Trak313 » Thu Jun 22, 2017 1:15 am

Donut MX wrote:trees and a house

snyde dawg


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