Niklas Sandbox Supercross

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
User avatar
MXfish
Posts: 107
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Niklas Sandbox Supercross

Postby MXfish » Sat Mar 18, 2017 9:37 pm

Niklas Sandbox Supercross - Round 4 of the 3d scanned tracks

Welcome back to the next episode of Niklas Sandbox: For the first time you can fight on a 3d scanned track inside a humongous stadium.

A big thanks to everybody who bought our last track. We're releasing Niklas Sandbox Supercross for free so that everybody has the opportunity to test it. However, if you like the track feel free to donate to this paypal account: donate via paypal



Official Trailer with some behind the scenes:




Screenshots:
Image
Image
Image
Image



With Niklas Sandbox Supercross we focused on building a custom supercross track which feels realistic. On the one hand ruts, bumps and textures are scanned from a sandbox, providing a challenge for everybody who is used to the rf replica tracks. On the other hand we tried to make the track as flowing as possibly for racing. Let's rip that track!



Download:
high-res: 2048px textures, 8k scanned ground decals: download (289MB)
medium-res: 1024px textures, 8k scanned ground decals: download (166MB)
medium2-res: 512px textures, 8k scanned ground decals: download (109MB)
low-res: 256px textures, 4k scanned ground decals: download (36MB)



Credits:
Buggy 3d model: shalon melon
Stadium base model: MrShimp2312
sponsoring: Team Blume Racing, Spencer Turley YouTube



Troubleshooting:
Out of virtual memory error: If this error pops up you might want to lower your graphic settings. Due to the big 3d scanned ground decals (4x8k textures) computers with less graphic RAM can run into this problem.
Washed out textures: 4x8k ground textures are looking great, however they don't provide enough information for a whole track. In order to enhance the detail we put smaller decals with normal maps all over the track. Turn on shaders in your graphic settings to get realistic results.
Server error: Modified track or missing shape file sx2016: You have to download 2016 AMA supercross rd 1 - Anaheim download
Last edited by MXfish on Tue Mar 21, 2017 8:20 am, edited 1 time in total.
Image

User avatar
Triptez(Ethan Parks)
Posts: 115
Joined: Wed Sep 30, 2015 12:46 am
Team: 305 Edits
Location: Idaho

Re: Niklas Sandbox Supercross

Postby Triptez(Ethan Parks) » Sat Mar 18, 2017 9:43 pm

Holy... Lost for words right now. Looks sick as balls!

Donut MX
Posts: 51
Joined: Wed Jul 06, 2016 2:21 am
Team: Privateer
Contact:

Re: Niklas Sandbox Supercross

Postby Donut MX » Sat Mar 18, 2017 9:46 pm

awww sheeeeeeeet

Mxs Racer 303
Posts: 555
Joined: Fri Jun 20, 2014 7:43 am
Location: California

Re: Niklas Sandbox Supercross

Postby Mxs Racer 303 » Sat Mar 18, 2017 9:48 pm

DUDE IT"S SO SICK OMG I CANT WAIT TO PLAY IT!!!

MX|VISUALS
Posts: 94
Joined: Sat Apr 09, 2016 10:34 am
Team: Privateer

Re: Niklas Sandbox Supercross

Postby MX|VISUALS » Sat Mar 18, 2017 9:51 pm

incredible

MX|VISUALS
Posts: 94
Joined: Sat Apr 09, 2016 10:34 am
Team: Privateer

Re: Niklas Sandbox Supercross

Postby MX|VISUALS » Sat Mar 18, 2017 9:59 pm

Daytona replica next?

User avatar
Bower946
Posts: 76
Joined: Fri Jul 03, 2015 12:46 am
Team: IG: @Moto.Fails
Location: "Eh"
Contact:

Re: Niklas Sandbox Supercross

Postby Bower946 » Sat Mar 18, 2017 10:01 pm

these tracks are actually insane. thank you!
Image

User avatar
AHeckman2
Posts: 2183
Joined: Thu Aug 06, 2015 12:11 am
Team: Vital MX Racing
Location: Michigan, USA
Contact:

Re: Niklas Sandbox Supercross

Postby AHeckman2 » Sat Mar 18, 2017 10:02 pm

THIS IS BEYOND DOPE!!! Gonna have to make an edit on this ASAP....
Image

Victor173mx
Posts: 160
Joined: Fri Dec 06, 2013 11:45 pm

Re: Niklas Sandbox Supercross

Postby Victor173mx » Sat Mar 18, 2017 10:12 pm

Best mxsim track so far !!!! :shock:
Image

User avatar
James Parkin #77
Posts: 251
Joined: Sun Dec 07, 2014 8:39 pm
Team: None
Location: UK

Re: Niklas Sandbox Supercross

Postby James Parkin #77 » Sat Mar 18, 2017 10:13 pm

Most realistic sx track I have ever played, Good Job! :D
I Like Boobs

Jose Eduardo317
Posts: 53
Joined: Fri Aug 14, 2015 8:30 pm

Re: Niklas Sandbox Supercross

Postby Jose Eduardo317 » Sat Mar 18, 2017 10:14 pm

looks good

dgrau522
Posts: 3
Joined: Sat Jan 09, 2016 2:07 pm
Team: Privateer

Re: Niklas Sandbox Supercross

Postby dgrau522 » Sat Mar 18, 2017 10:23 pm

Thats the best track in MxSim! Unbelive next level track making! Thanks!

User avatar
TheBigLez
Crushed Dissenter
Posts: 220
Joined: Thu Jun 16, 2016 7:47 am
Team: TM Factory-Racing

Re: Niklas Sandbox Supercross

Postby TheBigLez » Sat Mar 18, 2017 10:23 pm

incredible

User avatar
MXfish
Posts: 107
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: Niklas Sandbox Supercross

Postby MXfish » Sat Mar 18, 2017 10:24 pm

AHeckman2 wrote:THIS IS BEYOND DOPE!!! Gonna have to make an edit on this ASAP....


Thanks, I'm looking forward to it :D
Image

Tristan.Botteram
Posts: 316
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

Re: Niklas Sandbox Supercross

Postby Tristan.Botteram » Sat Mar 18, 2017 10:38 pm

So sick dude, so much fun :lol:


Return to “Tracks”

Who is online

Users browsing this forum: SJ_Racing#501#111 and 12 guests