Niklas Sandbox Supercross

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Tristan.Botteram
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Re: Niklas Sandbox Supercross

Postby Tristan.Botteram » Sun Mar 19, 2017 10:39 am

jaren6 wrote:OK SOUNDS GREAT I AM SO EXCITED TOO PLAY ON IT I BOUGHT YOUR LAST ONE IT WAS AWSOME SO I CAN ONLY IMAGINE WHAT THIS TRACK HAS IN STORE FOR ME

Better turn off caps lcok

Tristan.Botteram
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Re: Niklas Sandbox Supercross

Postby Tristan.Botteram » Sun Mar 19, 2017 10:40 am

MXfish wrote:


Maybe just test other graphic settings. Are you using shaders direct?

You'r pc can't handle the graphics, turn it down

MX|VISUALS
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Re: Niklas Sandbox Supercross

Postby MX|VISUALS » Sun Mar 19, 2017 10:40 am

Anyone tried this with erode turned on?

Jay_T99
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Re: Niklas Sandbox Supercross

Postby Jay_T99 » Sun Mar 19, 2017 10:53 am

This track is sick, good job!
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DCreedz#523
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Re: Niklas Sandbox Supercross

Postby DCreedz#523 » Sun Mar 19, 2017 12:22 pm

Links are down :(
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Bradclay306
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Re: Niklas Sandbox Supercross

Postby Bradclay306 » Sun Mar 19, 2017 12:30 pm

amazing work!
-If you like riding my shitty tracks please donate so i can buy subway footlong subs <3 https://www.paypal.me/Bclay306

hey
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Re: Niklas Sandbox Supercross

Postby hey » Sun Mar 19, 2017 2:36 pm

link isn't working for me but it looks sick

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sethiemeboi
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Re: Niklas Sandbox Supercross

Postby sethiemeboi » Sun Mar 19, 2017 3:44 pm

hey wrote:link isn't working for me but it looks sick


yeah... help i need this
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MXfish
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Re: Niklas Sandbox Supercross

Postby MXfish » Sun Mar 19, 2017 3:46 pm

MXfish wrote:Alternative Download:
high-res: 2048px textures, 8k scanned ground decals: download (289MB)
medium-res: 1024px textures, 8k scanned ground decals: download (166MB)
medium2-res: 512px textures, 8k scanned ground decals: download (109MB)
low-res: 256px textures, 4k scanned ground decals: download (36MB)



Updated Troubleshooting:
Modified track or missing shape file sx2016: You have to download 2016 AMA supercross rd 1 - Anaheim download
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damon99
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Re: Niklas Sandbox Supercross

Postby damon99 » Sun Mar 19, 2017 4:49 pm

Donated a few bucks. Keep doing what you're doing. Because it's amazing
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JustinKing
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Re: Niklas Sandbox Supercross

Postby JustinKing » Sun Mar 19, 2017 7:46 pm

When i try to open the track mx sim crashes and brings up an error that just says "out of virtual memory"

this is the first time I've ran into this, and I'm pretty sure that my computer should be able to run this high res with graphics maxed completely out haha.
If anyone could help it'd be much appreciated.

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aeffertz
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Re: Niklas Sandbox Supercross

Postby aeffertz » Sun Mar 19, 2017 8:26 pm

JustinKing wrote:When i try to open the track mx sim crashes and brings up an error that just says "out of virtual memory"

this is the first time I've ran into this, and I'm pretty sure that my computer should be able to run this high res with graphics maxed completely out haha.
If anyone could help it'd be much appreciated.


Turn the graphics down. Your computer can't run it completely maxed.

barrington314
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Re: Niklas Sandbox Supercross

Postby barrington314 » Sun Mar 19, 2017 11:51 pm

Very Impressive. I was surprised at how well it rides. Have you considered using 2049 resolution displacement to better capture the ruts and stuff?
Get your ruler out and replicate a SX. :)

How did you capture the over head image?

WellsMX524
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Re: Niklas Sandbox Supercross

Postby WellsMX524 » Mon Mar 20, 2017 4:57 am

Everything about this track is fucking unreal.

Thanks a ton dude, your work is beautiful! The lighting file is also impressive as well, because you've managed to make it look like an early morning/late afternoon.

toonys66
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Re: Niklas Sandbox Supercross

Postby toonys66 » Mon Mar 20, 2017 6:11 am

wow, indeed, incredible, everything is just perfect and feeling so real!!!! best track so far!
even if the ama supercross track are awesome, i ll love to see a series with you making all the track even with a donation.
i think it seems like playing a new game and updating everything!!! well done for this great work and thanks for sharing.
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