Niklas Sandbox Supercross

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
James43044
Posts: 77
Joined: Sun Sep 18, 2016 8:42 am
Team: Privateer

Re: Niklas Sandbox Supercross

Postby James43044 » Mon Mar 20, 2017 7:49 am

When the track loads theres white stripes all over the track??

VUSTTOS
Posts: 655
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: Niklas Sandbox Supercross

Postby VUSTTOS » Mon Mar 20, 2017 8:05 am

Porn is not allowed in this forum.
Image

User avatar
DaleMullins873
Posts: 180
Joined: Tue Mar 08, 2016 9:44 pm
Team: SebMedia

Re: Niklas Sandbox Supercross

Postby DaleMullins873 » Mon Mar 20, 2017 8:05 am

James43044 wrote:When the track loads theres white stripes all over the track??


shit pc ;) nah try lowering graphics.
Can you imagine blowing a load inside a poodle? - Tyler Morin


User avatar
CrossFlow Racing#16
Posts: 1074
Joined: Mon Jul 30, 2012 9:34 am
Location: Straya

Re: Niklas Sandbox Supercross

Postby CrossFlow Racing#16 » Mon Mar 20, 2017 8:09 am

James43044 wrote:When the track loads theres white stripes all over the track??


Set your compress textures to always and ground mipmaps to yes
Image

User avatar
MXfish
Posts: 102
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: Niklas Sandbox Supercross

Postby MXfish » Mon Mar 20, 2017 9:30 am

barrington314 wrote:Very Impressive. I was surprised at how well it rides. Have you considered using 2049 resolution displacement to better capture the ruts and stuff?
Get your ruler out and replicate a SX. :)

How did you capture the over head image?


Well, if I was visiting the USA with permission to scan a ama supercross track after a race, that would be the next track :D
My laptop can't handle a 3d scan with more than 1mio polys, so a terrain texture bigger than 1024x1024px would not improve the track.
Agisoft photoscan uses the pictures I take from the sandbox (about 300 RAW images with my canon 100d), generates a 3d mesh of the track and stiches the RAW images together to the over head image.
Image

BAalbert87
Posts: 17
Joined: Tue May 10, 2016 1:27 pm
Team: Privateer

Re: Niklas Sandbox Supercross

Postby BAalbert87 » Mon Mar 20, 2017 1:26 pm

Link Is temporarily disabled? Can we get a new link or something?

hazz mazz
Posts: 100
Joined: Mon Oct 03, 2016 12:37 pm
Team: Privateer

Re: Niklas Sandbox Supercross

Postby hazz mazz » Mon Mar 20, 2017 3:35 pm

hi im getting error to many traffic on the download link when i click it

Donut MX
Posts: 19
Joined: Wed Jul 06, 2016 2:21 am
Team: Privateer

Re: Niklas Sandbox Supercross

Postby Donut MX » Mon Mar 20, 2017 3:57 pm


User avatar
MXfish
Posts: 102
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: Niklas Sandbox Supercross

Postby MXfish » Mon Mar 20, 2017 4:33 pm

MXfish wrote:
MXfish wrote:Alternative Download:
high-res: 2048px textures, 8k scanned ground decals: download (289MB)
medium-res: 1024px textures, 8k scanned ground decals: download (166MB)
medium2-res: 512px textures, 8k scanned ground decals: download (109MB)
low-res: 256px textures, 4k scanned ground decals: download (36MB)



Updated Troubleshooting:
Modified track or missing shape file sx2016: You have to download 2016 AMA supercross rd 1 - Anaheim download
Image

User avatar
RedbullManiac23
Posts: 12
Joined: Wed Mar 16, 2016 11:04 pm
Team: Tweaked Moto
Contact:

Re: Niklas Sandbox Supercross

Postby RedbullManiac23 » Mon Mar 20, 2017 11:06 pm

This. Looks. Amazing.

logansm323
Posts: 106
Joined: Mon Feb 24, 2014 5:13 am
Team: Fuel Offroad

Re: Niklas Sandbox Supercross

Postby logansm323 » Mon Mar 20, 2017 11:41 pm

skraks wrote:i vote this guy should be doing the rf tracks if were paying $20.....


This track is unreal dude. Please keep it up. :D
Image

User avatar
Crunchy83
Posts: 308
Joined: Tue Dec 04, 2012 3:30 pm
Team: Evolution Design Co.
Location: Switzerland
Contact:

Re: Niklas Sandbox Supercross

Postby Crunchy83 » Tue Mar 21, 2017 8:52 am

I've been around this game since 7-8 years now and this thing is just another level ! Great job man, keep making tracks like this, it's amazing ! Only thing I can say for the next one, more rythm section. It reminds me of Daytona. Fun to ride and the textures plays a lot.
Jey Crunch
Instagram: @crunch724
My job is to take photos of dirt bikes.

James43044
Posts: 77
Joined: Sun Sep 18, 2016 8:42 am
Team: Privateer

Re: Niklas Sandbox Supercross

Postby James43044 » Tue Mar 21, 2017 9:25 am

CrossFlow Racing#16 wrote:
James43044 wrote:When the track loads theres white stripes all over the track??


Set your compress textures to always and ground mipmaps to yes

omg you are a legend thank you it worked

ShadDaddy708
Posts: 105
Joined: Tue Jun 07, 2016 6:28 am
Team: Tagger Designs

Re: Niklas Sandbox Supercross

Postby ShadDaddy708 » Tue Mar 21, 2017 7:20 pm

Funnest track in sim right now hands down..
Image

User avatar
Creiz89
Posts: 502
Joined: Sun Jan 22, 2012 4:25 pm
Team: JNR Motorsports
Location: Norway

Re: Niklas Sandbox Supercross

Postby Creiz89 » Tue Mar 21, 2017 8:26 pm

Wow, this track is fricking unbelievable! I loved the national, but this one looks just as good, but rides much better IMO

Takk for at du er awesome!
Image


Return to “Tracks”

Who is online

Users browsing this forum: Braden Smith, Brock1198, c_lucas56, Den-dieter, frederick, KieranEvans122, mitchelbounce, steezus-christ, Yahoo [Bot] and 24 guests