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Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 7:49 am
by James43044
When the track loads theres white stripes all over the track??

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 8:05 am
by VUSTTOS
Porn is not allowed in this forum.

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 8:05 am
by DaleMullins873
James43044 wrote:When the track loads theres white stripes all over the track??


shit pc ;) nah try lowering graphics.

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 8:09 am
by CrossFlow Racing#16
James43044 wrote:When the track loads theres white stripes all over the track??


Set your compress textures to always and ground mipmaps to yes

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 9:30 am
by MXfish
barrington314 wrote:Very Impressive. I was surprised at how well it rides. Have you considered using 2049 resolution displacement to better capture the ruts and stuff?
Get your ruler out and replicate a SX. :)

How did you capture the over head image?


Well, if I was visiting the USA with permission to scan a ama supercross track after a race, that would be the next track :D
My laptop can't handle a 3d scan with more than 1mio polys, so a terrain texture bigger than 1024x1024px would not improve the track.
Agisoft photoscan uses the pictures I take from the sandbox (about 300 RAW images with my canon 100d), generates a 3d mesh of the track and stiches the RAW images together to the over head image.

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 1:26 pm
by BAalbert87
Link Is temporarily disabled? Can we get a new link or something?

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 3:35 pm
by hazz mazz
hi im getting error to many traffic on the download link when i click it

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 3:57 pm
by Donut MX

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 4:33 pm
by MXfish
MXfish wrote:
MXfish wrote:Alternative Download:
high-res: 2048px textures, 8k scanned ground decals: download (289MB)
medium-res: 1024px textures, 8k scanned ground decals: download (166MB)
medium2-res: 512px textures, 8k scanned ground decals: download (109MB)
low-res: 256px textures, 4k scanned ground decals: download (36MB)



Updated Troubleshooting:
Modified track or missing shape file sx2016: You have to download 2016 AMA supercross rd 1 - Anaheim download

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 11:06 pm
by RedbullManiac23
This. Looks. Amazing.

Re: Niklas Sandbox Supercross

Posted: Mon Mar 20, 2017 11:41 pm
by logansm323
skraks wrote:i vote this guy should be doing the rf tracks if were paying $20.....


This track is unreal dude. Please keep it up. :D

Re: Niklas Sandbox Supercross

Posted: Tue Mar 21, 2017 8:52 am
by Crunchy83
I've been around this game since 7-8 years now and this thing is just another level ! Great job man, keep making tracks like this, it's amazing ! Only thing I can say for the next one, more rythm section. It reminds me of Daytona. Fun to ride and the textures plays a lot.

Re: Niklas Sandbox Supercross

Posted: Tue Mar 21, 2017 9:25 am
by James43044
CrossFlow Racing#16 wrote:
James43044 wrote:When the track loads theres white stripes all over the track??


Set your compress textures to always and ground mipmaps to yes

omg you are a legend thank you it worked

Re: Niklas Sandbox Supercross

Posted: Tue Mar 21, 2017 7:20 pm
by ShadDaddy708
Funnest track in sim right now hands down..

Re: Niklas Sandbox Supercross

Posted: Tue Mar 21, 2017 8:26 pm
by Creiz89
Wow, this track is fricking unbelievable! I loved the national, but this one looks just as good, but rides much better IMO

Takk for at du er awesome!