KTM12:Revlimiter Hills track changes (3/26/17)

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Ktmracing_12
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KTM12:Revlimiter Hills track changes (3/26/17)

Postby Ktmracing_12 » Mon Mar 27, 2017 2:52 am

1. I made the track longer
2. added sand section
3. made the huge table a step up
4. updated traction map
if you want something changed comment down below

TRACK PIC:Image
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn3p/RevlimiterHills.rar?dl=0
Thanks to
jlv for the game
jgmx for decals and billboards
those of you who commented suggestions

James43044
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Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby James43044 » Mon Mar 27, 2017 7:43 am

More lines to choose from :wink:

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Clintos15
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Team: TM Factory-Racing
Location: Antarctica

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby Clintos15 » Mon Mar 27, 2017 8:44 am

Larocco's leap style uphill triple
Clint : "Lets run some heaters now"
Noah Hensley : "Running mutiple heaters is pretty dangerous you can catch your house on fire"

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Tiago Freitas #23
Posts: 152
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Team: JR Racing Team

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby Tiago Freitas #23 » Mon Mar 27, 2017 7:21 pm

This track bores me.

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SKlein
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Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby SKlein » Mon Mar 27, 2017 9:50 pm

Tiago Freitas #23 wrote:This track bores me.

Too lazy to explain why?

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sethiemeboi
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Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby sethiemeboi » Mon Mar 27, 2017 11:50 pm

a long section of rollers, come on thats a given :lol: good work
Image

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Tiago Freitas #23
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Team: JR Racing Team

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby Tiago Freitas #23 » Tue Mar 28, 2017 9:22 am

SKlein wrote:
Tiago Freitas #23 wrote:This track bores me.

Too lazy to explain why?


Just for jot being rude with you.

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Tiago Freitas #23
Posts: 152
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby Tiago Freitas #23 » Tue Mar 28, 2017 9:23 am

not

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_darkdiamonds
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Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby _darkdiamonds » Wed Mar 29, 2017 1:19 am

I would make the jumps smaller and more to scale (I like realism) and add some roughness. but overall I like the layout of the track and the environment could be improved. Sorry if I sounded negative about it :oops:

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hvpmvp
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Joined: Sat Apr 01, 2017 12:43 pm
Team: DHP Racing

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby hvpmvp » Tue Apr 04, 2017 1:35 pm

Yes make the jumps more to scale and maybe add a split section on the track. :D
DHP Racing Co-Founder|KX 85 Rider

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hvpmvp
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Joined: Sat Apr 01, 2017 12:43 pm
Team: DHP Racing

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby hvpmvp » Thu Apr 06, 2017 4:15 pm

Also, nice job with the sand section, it feels like you're riding on glass!
DHP Racing Co-Founder|KX 85 Rider

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hvpmvp
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Team: DHP Racing

Re: KTM12:Revlimiter Hills track changes (3/26/17)

Postby hvpmvp » Fri Apr 07, 2017 2:04 pm

Oh, also it would be cool if you added cameras! :D
DHP Racing Co-Founder|KX 85 Rider


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