If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes. Flash Remover
Round 1 through 12 is now available in a single download to save you significant file space. Delete your old saf's and replace with this.
Note: This is untested, so please contact me and report any issues. Thanks. High Res
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 5:27 pm
by Tiago Freitas #23
Awesome!!! As always GOOD JOB Race Factory
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 7:25 pm
by Dar Bolicki
Tiago Freitas #23 wrote:Awesome!!! As always GOOD JOB Race Factory
^already posted that video for round 8, but nice try my dude^
Yeah Boiiiiiiii!!!!!!!!
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 7:27 pm
by mxsrider96
The finish may be a SX triple, but if it doesn't send us up like the finish normally does and should, I'm gonna be really fucking sad
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 7:28 pm
by Single_Trak313
High res only 135mb ?! i thought we were gonna hit 600 this time
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 8:24 pm
by cale726
hometown track
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 8:28 pm
by Ddavis
Who made this track? That way I know who to lash out in anger during qualifying then praise after the night show because I end up enjoying it
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 9:22 pm
by checkerz
Ddavis wrote:Who made this track?
The rF Track Crew based on a Feld Track Crew pile of poop on paper scanned to the interwebs, converted to a video in another shit game and then re-drawn to paper by the rF track crew then re-virtualized by the rF track crew to hopefully suck less than the steaming pile that was initially left on the paper.
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 9:36 pm
by CeeJayHDz
i was following the track map like 'yeah this layouts quite cool' then i got to the double dragons back... have the dirt wurx crew got a new fetish?
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 9:36 pm
by Ktmrdr11
Most generally i think our track looks/rides better than whats on tv.
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 9:40 pm
by kxalex31
I feel like there is gonna be a rut after the double on the left side of the picture irl
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 11:20 pm
by Colin Moore #727
CeeJayHDz wrote:i was following the track map like 'yeah this layouts quite cool' then i got to the double dragons back... have the dirt wurx crew got a new fetish?
Same fucking hate dragons back. there my weekness
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis
Posted: Wed Mar 29, 2017 11:32 pm
by Mr. Wiggles
checkerz wrote:
Ddavis wrote:Who made this track?
The rF Track Crew based on a Feld Track Crew pile of poop on paper scanned to the interwebs, converted to a video in another shit game and then re-drawn to paper by the rF track crew then re-virtualized by the rF track crew to hopefully suck less than the steaming pile that was initially left on the paper.
So that how to make good tracks
Re: 2017 RaceFactory Gaming Supercross Rd 13 - St Louis