sethiemeboi wrote: Big Smooth one3 wrote:
sethiemeboi wrote:well as far as i can see, the scaling is the only problem, and guess what, there isn't a single rF track in existence that is 1:1 scale
I think you're misunderstanding the concept of scaling. A 1:1 track width doesn't really matter when it comes to elevation variation, for instance. I'll let Aaron explain more if he wants since he knows the track, but the term "scaling" gets thrown around a lot without a full understanding of what it means.
Regardless of whether the track is spot on or not, it's nice to see guys still trying their hand at design for MXS and putting in at least some time to try and learn the ropes - I know it's a daunting task. Thanks for the effort.
im not talking about width... im talking about the actual scaling... the triple jumps on the sx tracks are like 125 feet
Well scaling can mean a multiple of things such as width of the track, jumps, or the elevation. The reason behind rf not using 1:1 is that they have 40 riders on a gate so they need a wider track as the collisions of the rider would cause havoc, also with this being sim the bikes ride a lot faster than rl so they rf have to build jumps which suit the bikes power.
But what am trying get at about this track is that he has just done one gradient for the hill and that is it, if it was going to be a good release he would of got the real height map data and gone from there but he has just done what most people can do when they first load up the editor to make the base for the hill.