2017 EMF World MXSGP Rd6 : Valkenswaard

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M@xTizZz
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2017 EMF World MXSGP Rd6 : Valkenswaard

Postby M@xTizZz » Tue Apr 18, 2017 12:04 am

Image
Image


ↂ Track's precision
New version of Valkenswaard (based on last year version) made by the "EMF trackmaking crew" for the 2017 EMF World MXSGP series (serie's thread here)


ↂ Download links
These tracks are the exclusive property of EMF for the purpose of the 2017 MXSGP series. Tracks are not permitted for use outside of this series until the series has concluded without expressed consent by EMF.
Note :
- we spent a lot of time at making different versions of the track, it is not the EMF responsability if you run a version your computer can't run properly.


Ultra resolution version - 198Mo

High resolution version - 88.9Mo
1/2 size of objects textures and decals from Ultra res

Medium resolution version - 53.8Mo
1/2 size of objects textures and decals of High res

Medium resolution version2 - 46.7Mo
1/2 size of objects textures and decals of High res, without unnecessary objects and trees

Low resolution version - 41.1Mo
1/2 size of objects textures and decals of Med res

Low resolution version2 - 44.7Mo
1/2 size of objects textures and decals of Med res, without unnecessary objects and trees


ↂ Credits

Trackmaking part : Richard De Kuijper (base terrain) Gabriele Grossi (update on terrain, new bumps, update on ruts)
3D Models part : Ruben Kuilder (new startback obj, arch, finish arch, pitlane, fences), Vincent Delille (fences, specific obj, big gradin, workhouse, start tower, cameraman structure), Hans Haggwist (old losail obj, spotlights model)
Visual part : Maxime Tison (overlay, shadows, lighting, skins obj, all decals)
Placing objects : Gabriele Grossi, Maxime Tison, Kristoffer Wenerklang

Special thanks to : rF for some of their old objects, Stephen and Checkers, Jay, P2sta, DJ, SMR and off course JLV.

______________________________________
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DaleMullins873
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby DaleMullins873 » Tue Apr 18, 2017 12:11 am

Image

how do i fix this problem? using Medium Res V2
Image

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M@xTizZz
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby M@xTizZz » Tue Apr 18, 2017 12:12 am

DaleMullins873 wrote:Image

how do i fix this problem? using Medium Res V2


wtf
Maxime Tison #51 [EMF] | #nonumberanymore [rF]
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GHarlan
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby GHarlan » Tue Apr 18, 2017 12:13 am

Im having the Issue as well
Image

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M@xTizZz
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby M@xTizZz » Tue Apr 18, 2017 12:14 am

M@xTizZz wrote:
DaleMullins873 wrote:Image

how do i fix this problem? using Medium Res V2


wtf


ok it's coming from v2 versions, i'm checking them right now, will post a message when it's re-uploaded, please use the normal version for now
Maxime Tison #51 [EMF] | #nonumberanymore [rF]
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Clintos15
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby Clintos15 » Tue Apr 18, 2017 12:17 am

Um the crowd is sideways whatttt???..... :roll: :roll:


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DaleMullins873
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby DaleMullins873 » Tue Apr 18, 2017 12:18 am

Track Rides really well, ruts are good, roughness is good! but it just doesnt feel like sand
Image

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HarryWhite71
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby HarryWhite71 » Tue Apr 18, 2017 12:20 am

Really excited to ride this track, looks sick! Crowd might feel a bit sick tho :lol:
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GHarlan
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby GHarlan » Tue Apr 18, 2017 12:33 am

If anyone gets in a hissy fit this week about the track they shouldnt be allowed to race.... probably my favorite track of the year by a long ways (and yes the sideways crowd and shadow realm environment make it 10x better :lol: )

Definitely an improvement from last years track imo.
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M@xTizZz
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby M@xTizZz » Tue Apr 18, 2017 12:49 am

ok i might be wheter too tired or not enough focus on what i'm doing because i never did that much mistake in one single release...

really sorry about that...

V2 problems was coming from the png of the trees (my mistake)
Crowd problem was coming from the png of the new crowd i made for this round (again my mistake)

Everything should* now be fixed !

I said "should" because considering my poor attention tonight, i would not be surprised to see others mistakes.
If you see anything wrong, feel free to post in here

If you downloaded any versions except Ultra, please re-download the version you want
Maxime Tison #51 [EMF] | #nonumberanymore [rF]
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HarryWhite71
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby HarryWhite71 » Tue Apr 18, 2017 1:05 am

HarryWhite71 wrote:Really excited to ride this track, looks sick! Crowd might feel a bit sick tho :lol:

Tracks sick!
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Jay_T99
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby Jay_T99 » Tue Apr 18, 2017 1:05 am

Track is so good, great improvement from last years track :D
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Lnxa
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby Lnxa » Tue Apr 18, 2017 2:52 am

The people saying this track is good should try and go fast on it then tell me it's still good. :lol:
I still don't understand why track creators leave huge lines on the track where you have to hit it if you wanna be fast on the track.
| #9 Jesse Mullins |
| 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) |
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Lnxa
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby Lnxa » Tue Apr 18, 2017 2:53 am

And by huge lines I mean 4th gear pinned and pray in the air you land it clean just to have a chance at running a heater.
| #9 Jesse Mullins |
| 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) |
http://www.youtube.com/Lnxamxs
"I hit my desk too hard again and my game crashed" -Rush

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Wahlamt
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Postby Wahlamt » Tue Apr 18, 2017 7:11 am

Lnxa wrote:And by huge lines I mean 4th gear pinned and pray in the air you land it clean just to have a chance at running a heater.

Would you mind posting here or pm'ing me a gif of what lines you're thinking of? Have only ridden 1-2 laps on the track, so it might be obvious, just that I haven't tried it.


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