2017 EMF World MXSGP Rd6 : Valkenswaard

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Sandhapper
Posts: 1267
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by Sandhapper »

Wahlamt wrote:
Lnxa wrote:And by huge lines I mean 4th gear pinned and pray in the air you land it clean just to have a chance at running a heater.
Would you mind posting here or pm'ing me a gif of what lines you're thinking of? Have only ridden 1-2 laps on the track, so it might be obvious, just that I haven't tried it.
I know about the big single jump line. But that one is fairly easy to time IMO. Unrealistic but fast haha

Great track guys! :)
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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manii20
Posts: 584
Joined: Mon Feb 15, 2016 11:17 pm

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by manii20 »

Wow, track is amazing!
I love how you fixed those tiny ruts which sucked for this game.
Big improvement on visuals aswell!
Thanks for the awesome track, can't wait for the races!
Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by Faltsu »

manii20 wrote:Wow, track is amazing!
I love how you fixed those tiny ruts which sucked for this game.
Big improvement on visuals aswell!
Thanks for the awesome track, can't wait for the races!
Would be weird if there was tiny ruts in a sand track ;P U mean pietramurata ruts sucked? I think those were the best hardpack ruts in the game, most important of all those were realistic.
michael30
Posts: 169
Joined: Sat Jun 08, 2013 2:16 pm

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by michael30 »

I'm a bit curious why the S bend got removed after the jump after the start. Track flows really good tho
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M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by M@xTizZz »

michael30 wrote:I'm a bit curious why the S bend got removed after the jump after the start. Track flows really good tho
that's what the last google picture showed (from 09/16/2016)
really not sure about what layout they'll use irl tho
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Liddzor
Posts: 777
Joined: Sun Dec 16, 2012 1:04 pm
Team: Mitas Racing
Location: Sweden/Vasteras
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Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by Liddzor »

One more the, amazing track! GJ!!!!
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manii20
Posts: 584
Joined: Mon Feb 15, 2016 11:17 pm

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by manii20 »

Faltsu wrote:
manii20 wrote:Wow, track is amazing!
I love how you fixed those tiny ruts which sucked for this game.
Big improvement on visuals aswell!
Thanks for the awesome track, can't wait for the races!
Would be weird if there was tiny ruts in a sand track ;P U mean pietramurata ruts sucked? I think those were the best hardpack ruts in the game, most important of all those were realistic.
I was talking about 2016 Valkenswaard! :D
michael30
Posts: 169
Joined: Sat Jun 08, 2013 2:16 pm

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by michael30 »

M@xTizZz wrote:
michael30 wrote:I'm a bit curious why the S bend got removed after the jump after the start. Track flows really good tho
that's what the last google picture showed (from 09/16/2016)
really not sure about what layout they'll use irl tho
Really wanna see the picture. Then i know i'm wrong.
Image
M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by M@xTizZz »

michael30 wrote:
M@xTizZz wrote:
michael30 wrote:I'm a bit curious why the S bend got removed after the jump after the start. Track flows really good tho
that's what the last google picture showed (from 09/16/2016)
really not sure about what layout they'll use irl tho
Really wanna see the picture. Then i know i'm wrong.

Image

or you can copy/paste this : 51°20'2.00"N, 5°25'25.29"E in google maps (satellite mode) or google earth
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
michael30
Posts: 169
Joined: Sat Jun 08, 2013 2:16 pm

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by michael30 »

M@xTizZz wrote:
michael30 wrote:
M@xTizZz wrote:
that's what the last google picture showed (from 09/16/2016)
really not sure about what layout they'll use irl tho
Really wanna see the picture. Then i know i'm wrong.

Image

or you can copy/paste this : 51°20'2.00"N, 5°25'25.29"E in google maps (satellite mode) or google earth
Alright thanks, sick job you guys did then
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Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: 2017 EMF World MXSGP Rd6 : Valkenswaard

Post by Faltsu »

manii20 wrote:
Faltsu wrote:
manii20 wrote:Wow, track is amazing!
I love how you fixed those tiny ruts which sucked for this game.
Big improvement on visuals aswell!
Thanks for the awesome track, can't wait for the races!
Would be weird if there was tiny ruts in a sand track ;P U mean pietramurata ruts sucked? I think those were the best hardpack ruts in the game, most important of all those were realistic.
I was talking about 2016 Valkenswaard! :D
Ohh :lol:
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