Track feels pretty lazy this week... That sand section is a joke, the end of the first section should of been built bigger, the huge sweeper was just flat with no jump or table, that shitty little singe before the finish line could've been done better I think, and the end of the last section has all of tables at the same height.
Take all of my criticisms with a grain of salt, though. I'm not a track builder, and I'm sure it's stressful having to build on a schedule. (Push the races back if you gotta, I'm sure people would love a quality track.) I just feel like MX Simulator is a video game first, and though I'm all for replicas, I don't think you guys should be afraid to have some fun with the tracks. Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, which would actually be more realistic anyway, tear the whoops up a little but, and peak the jumps in the rhythms and let us get some air without having to perfect every corner and seat bouncing every entrance into every rhythm to hit the fast line.
I haven't said anything all year, but I feel like the effort put into these tracks has certainly declined. Regardless, I am glad to have these tracks and I certainly couldn't be doing what you guys are, so keep up the good shit.
Have a good race tonight guys!