2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

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barrington314
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2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby barrington314 » Wed May 03, 2017 10:40 pm

2017 Supercross Rd 17 - Las Vegas
Image

Password:tHanK,u-4*SuppOrtInG_rAcEfActoRy*bRinG-oN,tHe_natIonAlS!


Password will be posted in this track thread, and in the race topic thread at 9:00pm eastern time. More event information here.


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Medium Res
1/2 the texture sizes of high res

MediumV2 Res
High res decal textures, medium res object textures

Low Res
1/2 the texture sizes of medium res


If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes.
Flash Remover

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Last edited by barrington314 on Thu May 04, 2017 2:30 am, edited 1 time in total.

Ddavis
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Ddavis » Wed May 03, 2017 10:49 pm

Image
rF
2015 Unadilla 3rd Place | 16 rF Top 5's | 78 rF Top 10's
'13 7th [250 W] '14 6th [250 E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
EMF
My 1 and only win :lol:
GNC
'13 25th '14 19th '15 16th '17 12th

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Matias43_
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Matias43_ » Wed May 03, 2017 10:50 pm

Yes
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Dar Bolicki
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Team: RedLine Racing
Location: Canada Eh!

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Dar Bolicki » Wed May 03, 2017 11:22 pm

Yeah Boiiiiiiiiiiiiiiiii!!!!!!!!!!!!!!!!!

Thank you for all of your hard work this year with the tracks and such Bois!
AND REMEMBER TO YEAH BOI it up!
Yeah Boi Racing™ & Redline Racing

squish72
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Team: Privateer

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby squish72 » Thu May 04, 2017 12:10 am

Password: Comes out at 9pm eastern time on 4-26. <------ :mrgreen:

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Tiago Freitas #23
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Tiago Freitas #23 » Thu May 04, 2017 12:11 am

OH My GOD!!!! :D
Las Vegas always killing with the tracks, good job on this 2017 supercross tracks for all you guys from rF Gaming!
Want to see the Outdoors now!!!

barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby barrington314 » Thu May 04, 2017 12:27 am

squish72 wrote:Password: Comes out at 9pm eastern time on 4-26. <------ :mrgreen:

nailed it

Mr. Wiggles
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Mr. Wiggles » Thu May 04, 2017 12:45 am

That track map tho
#mosthatedoneinmxsim
Image #nobodysafe

barrington314
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby barrington314 » Thu May 04, 2017 1:00 am

Password:tHanK,u-4*SuppOrtInG_rAcEfActoRy*bRinG-oN,tHe_natIonAlS!

bristow73
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby bristow73 » Thu May 04, 2017 1:37 am

I love that password ;)

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Cummings55
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Cummings55 » Thu May 04, 2017 1:38 am

The track crashes my game. It says, "Loading bikes.." at the top left corner of the screen and then a message pops up that says, "A problem has caused the program to stop working." I have downloaded every res version, lowered my graphics, no luck. If I load any other track my game runs fine. Any ideas?
Image

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sethiemeboi
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby sethiemeboi » Thu May 04, 2017 1:39 am

i think they might be trying to tell us something with the password, but i'm no sleuth..
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Calciferous
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Calciferous » Thu May 04, 2017 2:34 am

Track feels pretty lazy this week... That sand section is a joke, the end of the first section should of been built bigger, the huge sweeper was just flat with no jump or table, that shitty little singe before the finish line could've been done better I think, and the end of the last section has all of tables at the same height.

Take all of my criticisms with a grain of salt, though. I'm not a track builder, and I'm sure it's stressful having to build on a schedule. (Push the races back if you gotta, I'm sure people would love a quality track.) I just feel like MX Simulator is a video game first, and though I'm all for replicas, I don't think you guys should be afraid to have some fun with the tracks. Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, which would actually be more realistic anyway, tear the whoops up a little but, and peak the jumps in the rhythms and let us get some air without having to perfect every corner and seat bouncing every entrance into every rhythm to hit the fast line.

I haven't said anything all year, but I feel like the effort put into these tracks has certainly declined. Regardless, I am glad to have these tracks and I certainly couldn't be doing what you guys are, so keep up the good shit.

Have a good race tonight guys!

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DirtRacer02
Crushed Dissenter
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Location: On the edge

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby DirtRacer02 » Thu May 04, 2017 5:11 am

Calciferous wrote:Blah blah blah

Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.

barrington314
Posts: 6042
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby barrington314 » Thu May 04, 2017 12:29 pm

Calciferous wrote:the huge sweeper was just flat with no jump or table,

As it has been for many many years in the past.


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