2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

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SKlein
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby SKlein » Thu May 04, 2017 8:46 pm

Calciferous wrote:Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, tear the whoops up a little but, peak the jumps in the rhythms.

That sounds a lot like what online erode could/will accomplish.

Calciferous
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby Calciferous » Thu May 04, 2017 9:17 pm

DirtRacer02 wrote:
Calciferous wrote:Blah blah blah

Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.

Really? Because the ruts on the Seattle track felt great to me!

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DirtRacer02
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Postby DirtRacer02 » Fri May 05, 2017 2:54 am

Calciferous wrote:
DirtRacer02 wrote:
Calciferous wrote:Blah blah blah

Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.

Really? Because the ruts on the Seattle track felt great to me!

It looked to me as if It didn't make for great racing but then again what do I know


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