2017 RaceFactory Gaming National Rd01: Hangtown

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barrington314
Posts: 5906
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

2017 RaceFactory Gaming National Rd01: Hangtown

Postby barrington314 » Tue May 16, 2017 9:00 pm

Racers52 wrote:Image


RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 1 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Object Pack:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.

Image

cale726
Posts: 356
Joined: Mon Aug 31, 2015 3:11 pm
Team: h1z1
Location: Missouri

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby cale726 » Tue May 16, 2017 9:01 pm

YEEEEEEEEE
you all still play this garbage game? lmao

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dombeal57
Posts: 314
Joined: Sun Apr 05, 2015 6:42 am
Location: New Zealand

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby dombeal57 » Tue May 16, 2017 9:06 pm

boiiiii

cale726
Posts: 356
Joined: Mon Aug 31, 2015 3:11 pm
Team: h1z1
Location: Missouri

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby cale726 » Tue May 16, 2017 9:11 pm

Image
:oops:
you all still play this garbage game? lmao

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Clfitty
Posts: 334
Joined: Mon Feb 15, 2016 4:49 am
Team: MadCape

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby Clfitty » Tue May 16, 2017 9:16 pm

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :twisted:
The New Guy

Image

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Big Smooth one3
Posts: 916
Joined: Wed Jul 23, 2014 7:17 pm
Team: TM-Factory Racing
Location: TN, for now

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby Big Smooth one3 » Tue May 16, 2017 10:46 pm

Love the updates, and the performance - running HIGH version alongside medium obj pack without the slightest of issues. Great job guys, thanks for the effort throughout the years in continuing to keep these updated.
Justin Smedley | #304 | UID 13800 | Aggressively Mediocre Image

tommyz2121
Posts: 174
Joined: Sat Jul 23, 2016 2:48 pm
Team: Saucy Filmz

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby tommyz2121 » Wed May 17, 2017 3:38 am

think its safe to say were happy with this track :D

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Tiago Freitas #23
Posts: 163
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby Tiago Freitas #23 » Wed May 17, 2017 10:05 am

Yeah boiiiiiiiiiiiiii, was waiting so much to this series starts
Awesome track!!!! Good work! :D

lorismodard36
Posts: 19
Joined: Wed Jan 04, 2017 8:11 pm
Team: Privateer
Contact:

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby lorismodard36 » Wed May 17, 2017 11:45 am

YEAH MAN !!!! this track changing of mxgp tack ahah

lorismodard36
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Team: Privateer
Contact:

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby lorismodard36 » Wed May 17, 2017 11:46 am

YEAH MAN !!!! this track changing of mxgp track ahah

mx985
Posts: 500
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern california

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby mx985 » Thu May 18, 2017 8:01 am

the track is awsome man hoping the braking bumps into the corners is legit,only thing i have bad is with no roost it feels like im floating on dirt.... but maybe that is just me is there a reason no roost was added?
Imagei make models for this game more then i play it

barrington314
Posts: 5906
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby barrington314 » Thu May 18, 2017 12:05 pm

mx985 wrote:the track is awsome man hoping the braking bumps into the corners is legit,only thing i have bad is with no roost it feels like im floating on dirt.... but maybe that is just me is there a reason no roost was added?

There is no reason behind it. I never use roost in my settings, and I looked and it shows that there is roost in the tileinfo file. So since I don't use roost for myself, I didn't notice that it wasn't working properly (if that is the case).

mx985
Posts: 500
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern california

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby mx985 » Thu May 18, 2017 6:47 pm

gotchya thanks for the info,the track with or without roost, feels like some of the most real rough terrain in my opinion :D
Imagei make models for this game more then i play it

JMaxwell26
Posts: 19
Joined: Fri Apr 18, 2014 7:01 pm
Team: Privateer
Location: San Diego, California

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby JMaxwell26 » Sat May 20, 2017 2:00 am

This was never one of my favorite nationals earlier on in MX sim but the improvements over the years have made the track flow so much more smoothly. Great job all around this year IMO.

ryanmx25
Posts: 1169
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Postby ryanmx25 » Sat May 20, 2017 2:30 am

Thanks guys, seeing you enjoying the track makes all the work worthwhile :D With the solid base the rf crew built last year I think we can continue delivering some nice refined tracks 8)
Image


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