2017 RaceFactory Gaming National Rd01: Hangtown

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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

2017 RaceFactory Gaming National Rd01: Hangtown

Post by barrington314 »

Racers52 wrote:Image
RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 1 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Object Pack:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.

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cale726
Posts: 593
Joined: Mon Aug 31, 2015 3:11 pm
Team: ks1999

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by cale726 »

YEEEEEEEEE
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
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dombeal57
Posts: 323
Joined: Sun Apr 05, 2015 6:42 am
Location: New Zealand

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by dombeal57 »

boiiiii
cale726
Posts: 593
Joined: Mon Aug 31, 2015 3:11 pm
Team: ks1999

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by cale726 »

Image
:oops:
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
Image
Clfitty
Posts: 640
Joined: Mon Feb 15, 2016 4:49 am
Team: Madcape

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by Clfitty »

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :twisted:
Cam Lee - #36 - 450 Pro
Big Smooth one3
Posts: 1056
Joined: Wed Jul 23, 2014 7:17 pm
Team: TMFR [Aulmni]
Location: TN, for now

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by Big Smooth one3 »

Love the updates, and the performance - running HIGH version alongside medium obj pack without the slightest of issues. Great job guys, thanks for the effort throughout the years in continuing to keep these updated.
Aggressively Mediocre Image
tommyz2121
Posts: 225
Joined: Sat Jul 23, 2016 2:48 pm
Team: Eminet Co

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by tommyz2121 »

think its safe to say were happy with this track :D
Tiago Freitas #23
Posts: 312
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
Contact:

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by Tiago Freitas #23 »

Yeah boiiiiiiiiiiiiii, was waiting so much to this series starts
Awesome track!!!! Good work! :D
lorismodard36
Posts: 64
Joined: Wed Jan 04, 2017 8:11 pm
Team: Devast Land

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by lorismodard36 »

YEAH MAN !!!! this track changing of mxgp tack ahah
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lorismodard36
Posts: 64
Joined: Wed Jan 04, 2017 8:11 pm
Team: Devast Land

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by lorismodard36 »

YEAH MAN !!!! this track changing of mxgp track ahah
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mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by mx985 »

the track is awsome man hoping the braking bumps into the corners is legit,only thing i have bad is with no roost it feels like im floating on dirt.... but maybe that is just me is there a reason no roost was added?
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by barrington314 »

mx985 wrote:the track is awsome man hoping the braking bumps into the corners is legit,only thing i have bad is with no roost it feels like im floating on dirt.... but maybe that is just me is there a reason no roost was added?
There is no reason behind it. I never use roost in my settings, and I looked and it shows that there is roost in the tileinfo file. So since I don't use roost for myself, I didn't notice that it wasn't working properly (if that is the case).
mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by mx985 »

gotchya thanks for the info,the track with or without roost, feels like some of the most real rough terrain in my opinion :D
JMaxwell26
Posts: 41
Joined: Fri Apr 18, 2014 7:01 pm
Team: Privateer
Location: San Diego, California

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by JMaxwell26 »

This was never one of my favorite nationals earlier on in MX sim but the improvements over the years have made the track flow so much more smoothly. Great job all around this year IMO.
ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: 2017 RaceFactory Gaming National Rd01: Hangtown

Post by ryanmx25 »

Thanks guys, seeing you enjoying the track makes all the work worthwhile :D With the solid base the rf crew built last year I think we can continue delivering some nice refined tracks 8)
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