2017 RaceFactory Gaming National Rd03: Lakewood

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Big Smooth one3
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Location: TN, for now

Re: 2017 RaceFactory Gaming National Rd03: Lakewood

Postby Big Smooth one3 » Fri Jun 02, 2017 11:46 pm

checkerz wrote:Let's rebuild the track and rerun the race in the week off :D

Was it actually significantly different? I only halfway paid attention to the video....
Justin Smedley | #304 | UID 13800 | Aggressively Mediocre Image

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mxsrider96
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Re: 2017 RaceFactory Gaming National Rd03: Lakewood

Postby mxsrider96 » Fri Jun 02, 2017 11:54 pm

Big Smooth one3 wrote:
checkerz wrote:Let's rebuild the track and rerun the race in the week off :D

Was it actually significantly different? I only halfway paid attention to the video....

According to that video, they went back to the old layout which sucks. I like the new one way better cause it gets rid of that stupid off camber sweeper to switchbacks section
WAR CRY <3

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mx985
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Location: southern commiefornia

Re: 2017 RaceFactory Gaming National Rd03: Lakewood

Postby mx985 » Sun Jun 04, 2017 12:42 am

why not just put some new texs on the 2015 version, and fix it up a lil i was just playing the 15 version it rides pretty good as is.

Carlos15mx
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Re: 2017 RaceFactory Gaming National Rd03: Lakewood

Postby Carlos15mx » Mon May 14, 2018 1:31 pm

barrington314 wrote:
Racers52 wrote:Image


RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 3 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution
Trackinfo

Object Pack: If you have already downloaded this previously, you don't need to again.
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.


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