2017 EMF World MXSGP Rd12 : Agueda

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M@xTizZz
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2017 EMF World MXSGP Rd12 : Agueda

Postby M@xTizZz » Tue Jun 27, 2017 6:34 pm

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ↂ Track's precision
New version of Agueda (based on the old version from Haggwist) made by the "EMF trackmaking crew" for the 2017 EMF World MXSGP series (serie's thread here)


ↂ Download links
These tracks are the exclusive property of EMF for the purpose of the 2017 MXSGP series. Tracks are not permitted for use outside of this series until the series has concluded without expressed consent by EMF.
Note :
- we spent a lot of time at making different versions of the track, it is not the EMF responsibility if you run a version your computer can't run properly.


Ultra resolution version

High resolution version
1/2 size of objects textures and decals from Ultra res

High resolution version2
Ultra res decals textures and High res objects textures without crowd

Medium resolution version
1/2 size of objects textures and decals of High res

Medium resolution version2
1/2 size of objects textures and decals of High res, without unnecessary objects and trees

Low resolution version
1/2 size of objects textures and decals of Med res

Low resolution version2
1/2 size of objects textures and decals of Med res, without unnecessary objects and trees

Superlow resolution version
1/4 size of objects textures and decals of Low res, without unnecessary objects and trees


ↂ Credits

Trackmaking part : Gabriele Grossi (everything new), Hans Haggwist (old base)
3D Models part : Ruben Kuilder (new startback obj, arch, finish arch, pitlane), Vincent Delille (fences, big gradin, workhouse, cameraman structure), Aaron Hall (VIP tent, mx tent, picnictable, specific obj), Hans Haggwist (old GP obj)
Visual part : Maxime Tison (overlay, skybox shadows, lighting, skins obj, all decals)
Placing objects : Maxime Tison, Gaetan Pich, Gabriele Grossi

Special thanks to : rF for some of their old objects, Stephen and Checkers, Jay, P2sta, DJ, SMR and off course JLV.

______________________________________
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M@xTizZz
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby M@xTizZz » Tue Jun 27, 2017 6:35 pm

Please wait 20mn if you want to download the Ultra resolution version
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Rayvenator
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby Rayvenator » Tue Jun 27, 2017 7:48 pm

M@xTizZz wrote:based on the old version from Haggwist


Agueda 2013 is an excellent excellent track in pretty much every way.

This has ruts 10 times the size and you changed the decals so the bumps and lines isnt as visible anymore.
And what the heck is this traction? The original one had GREAT traction/resistance instead of this 1000000 traction 1000000 resistance bullshit.

Sorry I´m usually the one defending your tracks but this time you took one of my all time favorite tracks and totally ruined it.

Feedback:
Ruts way to big
Visually not as good.
Traction ruins everything.

I´m curious. Why did you feel the need to make the ruts SO much bigger? They were perfect on the original? This is a 500% or more increase in rut size. Why? And what was wrong with the traction? It wasnt even one of the slicker tracks of 2013. It was perfect. This new traction not only doesnt fit the track but it makes the whole track ride terrible. Why change it so drastically?

/endrant

*You´ll find me hanging around in elsinore 19802 rippin the ol´ classics*
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manii20
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby manii20 » Tue Jun 27, 2017 7:53 pm

Yeah big ruts again... I'm mad at people trying to make rF out of EMF... #bringbackoldtrackstyle
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maggett
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby maggett » Tue Jun 27, 2017 8:00 pm

nice track only problem is haybales stick out into the insides a bit keep hitting my head on then :lol:
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RyanTurner
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby RyanTurner » Tue Jun 27, 2017 8:01 pm

maggett wrote:nice track only problem is haybales stick out into the insides a bit keep hitting my head on then :lol:
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Rico118
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby Rico118 » Tue Jun 27, 2017 8:09 pm

Track is sick! :D
Rico de "Braap" Laat

EMF best finish : 5th [SX] 4th [MX]

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Aaron Hall
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby Aaron Hall » Tue Jun 27, 2017 8:11 pm

Rayvenator wrote: Visually not as good.
Am guessing your referring this to 2013, simply because this is one of the better tracks visual wise which we have had this year. Also with you referring to using the 2013 version even though it was an outstanding track, emf will not just take a track from then simply because its not there work and you are paying for a series with updated tracks so expect updated tracks. The fact you can't see the bumps is probably also down to what you have your graphic settings on more than different decals. But i will agree with you on the ruts being to big personally i have always liked how emf have had smaller ruts than rf one because i can't carry corner speed for shit and the fact that it just makes it way more realistic. But hopefully with all these tight corners and deep ruts it should make for some good racing.

maggett wrote:nice track only problem is haybales stick out into the insides a bit keep hitting my head on then :lol:

100% agree with this doesn't really make sense to have bales on top of a raised bit already, the raised bits are they to stop you cutting so no need for bales. And if it's too slow people down then it that's just stupid i would rather have a smaller inside rut or bigger/sharper breaking bumps.
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M@xTizZz
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby M@xTizZz » Tue Jun 27, 2017 8:43 pm

Rayvenator wrote:Feedback:
Ruts way to big
Visually not as good.



This track is the best i did IMO since we work on GP for the visual part, i played a lot the old one this past days so i know how it looks and this one looks better, no doubt but everyone have his opinion
Ruts was made bigger on purpose
Traction is rF traction
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maggett
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby maggett » Tue Jun 27, 2017 11:26 pm

M@xTizZz wrote:
Rayvenator wrote:Feedback:
Ruts way to big
Visually not as good.



This track is the best i did IMO since we work on GP for the visual part, i played a lot the old one this past days so i know how it looks and this one looks better, no doubt but everyone have his opinion
Ruts was made bigger on purpose
Traction is rF traction

the ruts are pretty decent i feel and im fan of the little ruts. feel like some outsides could of been a bit bigger so the inside line wasnt allways faster
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mxsrider96
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby mxsrider96 » Tue Jun 27, 2017 11:39 pm

On vacation with no sim so can't download to check myself, but how close is the layout to 2013? That's one of my favorite track layouts I've ever played in this game
WAR CRY <3

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Big Smooth one3
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby Big Smooth one3 » Tue Jun 27, 2017 11:53 pm

mxsrider96 wrote:On vacation with no sim so can't download to check myself, but how close is the layout to 2013? That's one of my favorite track layouts I've ever played in this game

As master track map maker, I'd vaugely estimate 85% the same. Slight alteration in routing, but most of the existing sections remained the same.
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mxsrider96
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby mxsrider96 » Wed Jun 28, 2017 12:01 am

Sweet, thanks Justin. Excited to get to play this track. From that one shot, it looks pretty sick
WAR CRY <3

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Lynch
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby Lynch » Wed Jun 28, 2017 8:20 am

Never wanted to play sim more than right now, might have to fire up the pc for the first time in about one year :shock:

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mx201
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Re: 2017 EMF World MXSGP Rd12 : Agueda

Postby mx201 » Wed Jun 28, 2017 11:35 am

Another awesome round! Tight, challenging track should make for some interesting racing can't wait!
Logan "Indiana Jones" Leitzel
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