2017 RaceFactory Gaming National Rd09: Washougal

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barrington314
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2017 RaceFactory Gaming National Rd09: Washougal

Postby barrington314 » Wed Jul 26, 2017 5:01 pm

Racers52 wrote:Image


RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 9 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution
Trackinfo

Object Pack: If you have already downloaded this previously, you don't need to again.
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version. High decal overlay.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.

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mx201
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby mx201 » Wed Jul 26, 2017 5:24 pm

Hide ya kids hide ya wife
Logan "Indiana Jones" Leitzel
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IsaiahDickerson60
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby IsaiahDickerson60 » Wed Jul 26, 2017 5:30 pm

Any server with the track yet?
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Tbonemx428
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Tbonemx428 » Wed Jul 26, 2017 5:34 pm

Track is soooo sick!
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Atom6246
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Atom6246 » Wed Jul 26, 2017 5:36 pm

Track is pretty dope so far. Nice job guys
Check out my Twitch channel by clicking the pic below!
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Ddavis
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Ddavis » Wed Jul 26, 2017 5:44 pm

Ah, Washougal. I've been twice, got a holeshot (in 85 beginner but still felt sick) and 4th both years. Always love coming back to this venue (even if its virtually nowadays). I've also had some good motos here on sim! :wink: 8)
7th ['13 250 West] 6th ['14 250 East] 9th ['14 450 MX] 9th ['15 450 MX] 11th ['16 450 MX] 7th ['17 450 SX/MX] 9th ['18 450 MX]
1 250SX EU Win - 1 450SX EU Win - 2 rF Podiums - 20 rF Top 5's - 97 rF Top 10's

barrington314
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Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby barrington314 » Wed Jul 26, 2017 6:40 pm

Atom6246 wrote:Track is pretty dope so far. Nice job guys

JGMX helped update the terrain this year. I'd say he did pretty well.

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jgmtbike
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby jgmtbike » Wed Jul 26, 2017 6:46 pm

barrington314 wrote:
Atom6246 wrote:Track is pretty dope so far. Nice job guys

JGMX helped update the terrain this year. I'd say he did pretty well.

Glad to have been a part of this!! :D :D :D
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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AHeckman2
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby AHeckman2 » Wed Jul 26, 2017 7:56 pm

Bumps seem rather large and abrupt in some spots, and the former split line ruts aren't so much ruts as they are mini burms lol. I just feel everything could be scaled down and it would race better. Still fun to find a flow on it though.
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checkerz
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby checkerz » Wed Jul 26, 2017 8:01 pm

Putting up on MXSLobby servers as I can. Site started lagging out on me a bit.

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Tbonemx428
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Tbonemx428 » Wed Jul 26, 2017 9:01 pm

checkerz wrote:Putting up on MXSLobby servers as I can. Site started lagging out on me a bit.

When's qually up?
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Racers52
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Racers52 » Wed Jul 26, 2017 9:34 pm

AHeckman2 wrote:Bumps seem rather large and abrupt in some spots, and the former split line ruts aren't so much ruts as they are mini burms lol. I just feel everything could be scaled down and it would race better. Still fun to find a flow on it though.


I think these are the most realistic sized ruts this year so far.
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Ddavis
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Ddavis » Wed Jul 26, 2017 9:35 pm

This feels nothing like the real Washougal in my opinion, but hey, it's fun so I'm not really complaining, just giving my opinion.

Personally I prefer this style of tracks for nationals, the ruts flow well but they aren't so jagged they make you crash. It doesn't matter how the track builders make ruts, we'll find a way to rail them, so its good when they flow good.
7th ['13 250 West] 6th ['14 250 East] 9th ['14 450 MX] 9th ['15 450 MX] 11th ['16 450 MX] 7th ['17 450 SX/MX] 9th ['18 450 MX]
1 250SX EU Win - 1 450SX EU Win - 2 rF Podiums - 20 rF Top 5's - 97 rF Top 10's

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RFX_corentin_12
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby RFX_corentin_12 » Wed Jul 26, 2017 9:44 pm

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skillz
2015 & 2016 3rd Pro Italian MX | 2018 2nd AUSMX 450
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JMaxwell26
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby JMaxwell26 » Wed Jul 26, 2017 10:08 pm

I like the bigger scale myself, horsepower hill actually feels big.


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