2017 RaceFactory Gaming National Rd09: Washougal

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Matias43_
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Matias43_ » Wed Jul 26, 2017 10:09 pm

Didnt think that huge double line before finish whoop section would be possible this year, but then i spectated colton.
But dope track once again, flows so well
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AHeckman2
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby AHeckman2 » Wed Jul 26, 2017 10:58 pm

Racers52 wrote:
AHeckman2 wrote:Bumps seem rather large and abrupt in some spots, and the former split line ruts aren't so much ruts as they are mini burms lol. I just feel everything could be scaled down and it would race better. Still fun to find a flow on it though.

I think these are the most realistic sized ruts this year so far.

In most spots they are, but in that one section I got flipped upside down on my first lap just from being a little off-line lol. I'm liking the track more as I ride it more.
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Ddavis
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Ddavis » Thu Jul 27, 2017 2:21 am

Gotta send it with these lips

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Atom6246
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby Atom6246 » Thu Jul 27, 2017 6:52 am

My hacks wont let me do that... still stuck on FMX mode from Millville for some reason
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DannyBoy
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby DannyBoy » Thu Jul 27, 2017 7:35 am

Track is really fun. Just feel like you guys may be trying to overdo it with the bumps. They ride fine, but you're just putting them in places they wouldn't exist in the extreme that they are. Don't get me wrong, I don't mind a rough track, but I didn't know there was a supercross whoop section on the landing of the triple. Braking bumps and acceleration bumps are great. But the random bumps that just appear in the middle of sections feel really out of place IMO. Gopher Dunes last year didn't even have the kind of straightaway bumps that these tracks seem to have, and that was the roughest track I've ever witnessed in my entire racing "career."

Just criticism, and not an attempt at being condescending or rude, I actually am having a lot of fun on this track, and the ruts/berms are perfect for the sim physics in my opinion! I think that's definitely something that will help with racing. I feel like there's a lot of good lines to experiment with.
As far as the bumps go, they ride well like I said so that's awesome too. They have that long tall feeling that for some reason makes sim feel more realistic even if they look a little big to the eye comparatively to real life. I'm not really one to put critique in because I have no idea what it takes to make a track, but It was probably my favorite to play of the year, all the while still confusing me. Keep it up! Tracks are good this year!

MX|VISUALS
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby MX|VISUALS » Thu Jul 27, 2017 10:15 am

are the bumps more spread out on this track compared to previous rounds? because the suspension feels much more planted compared to skimming the tops of bumps on other tracks.

barrington314
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Postby barrington314 » Fri Jul 28, 2017 12:45 am

Put this in your personal folder if you want to delete the trees on any version.

http://www.mediafire.com/file/29e5mabez ... hougal.rar


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