2017 RaceFactory Gaming National Rd09: Washougal

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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

2017 RaceFactory Gaming National Rd09: Washougal

Post by barrington314 »

Racers52 wrote:Image
RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 9 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution
Trackinfo

Object Pack: If you have already downloaded this previously, you don't need to again.
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version. High decal overlay.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.
mx201
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by mx201 »

Hide ya kids hide ya wife
#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
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IsaiahDickerson60
Posts: 265
Joined: Wed Apr 27, 2016 2:43 am
Team: Tegridy

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by IsaiahDickerson60 »

Any server with the track yet?
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Tbonemx428
Posts: 222
Joined: Mon Oct 07, 2013 12:10 am

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Tbonemx428 »

Track is soooo sick!
Atom6246
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Atom6246 »

Track is pretty dope so far. Nice job guys
Ddavis
Posts: 17958
Joined: Wed Sep 28, 2011 1:02 am

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Ddavis »

Ah, Washougal. I've been twice, got a holeshot (in 85 beginner but still felt sick) and 4th both years. Always love coming back to this venue (even if its virtually nowadays). I've also had some good motos here on sim! :wink: 8)
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by barrington314 »

Atom6246 wrote:Track is pretty dope so far. Nice job guys
JGMX helped update the terrain this year. I'd say he did pretty well.
jgmtbike
Posts: 737
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by jgmtbike »

barrington314 wrote:
Atom6246 wrote:Track is pretty dope so far. Nice job guys
JGMX helped update the terrain this year. I'd say he did pretty well.
Glad to have been a part of this!! :D :D :D
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks.

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AHeckman2
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Location: Michigan, USA
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Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by AHeckman2 »

Bumps seem rather large and abrupt in some spots, and the former split line ruts aren't so much ruts as they are mini burms lol. I just feel everything could be scaled down and it would race better. Still fun to find a flow on it though.
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checkerz
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Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by checkerz »

Putting up on MXSLobby servers as I can. Site started lagging out on me a bit.
Tbonemx428
Posts: 222
Joined: Mon Oct 07, 2013 12:10 am

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Tbonemx428 »

checkerz wrote:Putting up on MXSLobby servers as I can. Site started lagging out on me a bit.
When's qually up?
Racers52
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Location: Texas
Contact:

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Racers52 »

AHeckman2 wrote:Bumps seem rather large and abrupt in some spots, and the former split line ruts aren't so much ruts as they are mini burms lol. I just feel everything could be scaled down and it would race better. Still fun to find a flow on it though.
I think these are the most realistic sized ruts this year so far.
Ddavis
Posts: 17958
Joined: Wed Sep 28, 2011 1:02 am

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by Ddavis »

This feels nothing like the real Washougal in my opinion, but hey, it's fun so I'm not really complaining, just giving my opinion.

Personally I prefer this style of tracks for nationals, the ruts flow well but they aren't so jagged they make you crash. It doesn't matter how the track builders make ruts, we'll find a way to rail them, so its good when they flow good.
RFX_corentin_12
Posts: 1200
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Team: Impact
Location: France

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by RFX_corentin_12 »

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skillz
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JMaxwell26
Posts: 41
Joined: Fri Apr 18, 2014 7:01 pm
Team: Privateer
Location: San Diego, California

Re: 2017 RaceFactory Gaming National Rd09: Washougal

Post by JMaxwell26 »

I like the bigger scale myself, horsepower hill actually feels big.
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