TCD HUMMELO DE HEKSENPLAS 2017

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Tristan.Botteram
Posts: 282
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

TCD HUMMELO DE HEKSENPLAS 2017

Postby Tristan.Botteram » Fri Jul 28, 2017 5:42 pm

Welcome to TCD Hummelo de Heksenplas 2017!


This track takes place in the east border of the Netherlands and has been in place since 1957,
they organize races from National Championships to Localcross races and has been one of my favorite tracks for several years!

About the track:

I've been working on this one since September 2016 so close to a year,
and learned alot about modeling, track editing and designing.
This is the race version of Hummelo so that will explain the unrideable sections, and the kids track that is closed.
Sorry for the players with slow PC(HEAVY TRACK)
Enjoy playin and as always #KeepIt100!

The Track:

Image
Image
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DOWNLOAD HIGH RES:


DOWNLOAD MEDIUM RES:


LOW RES WILL BE ONLINE SOON IF NEEDED:


Shoutouts:

Belgenlanders for Beta testing
TMfactory-racing
Haggqvist
Matteo Gusmerini
MXfish
ColtonD719
StorkenMXS
Richard De Kuijper
Michael Buitendijk
JLV for the game
Sorry if i forget someone!



jenteakkermans33
Posts: 2
Joined: Fri Jul 28, 2017 5:31 pm
Team: TBM design

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby jenteakkermans33 » Fri Jul 28, 2017 5:45 pm

sickest track ever bro!!!

gijsmx
Posts: 20
Joined: Mon Jan 14, 2013 8:30 am
Team: JP Xtreme Xperience

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby gijsmx » Fri Jul 28, 2017 5:53 pm

Looks sick,, thanks for release

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mxismo
Posts: 36
Joined: Thu Jul 31, 2014 9:48 pm

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby mxismo » Fri Jul 28, 2017 6:55 pm

:shock: Fuck yeah you nailed it!
Image

DeenenMX
Posts: 24
Joined: Thu May 22, 2014 9:27 pm
Team: Privateer
Location: Netherlands

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby DeenenMX » Fri Jul 28, 2017 7:19 pm

Godver, wat heb ik een bout pc..
Baan ziet er goed uit!
Motocross because drugs can't get you high enough!

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HarryWhite71
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Joined: Sun Jan 24, 2016 12:21 am
Team: Privateer
Location: United Kingdom

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby HarryWhite71 » Fri Jul 28, 2017 7:24 pm

This looks fucking amazing! Can't wait to try it out!
pro goon

Tristan.Botteram
Posts: 282
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby Tristan.Botteram » Fri Jul 28, 2017 9:13 pm

DeenenMX wrote:Godver, wat heb ik een bout pc..
Baan ziet er goed uit!

Low version online soon!

electrick_neon
Posts: 52
Joined: Thu Feb 21, 2013 6:25 pm
Location: Norway

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby electrick_neon » Fri Jul 28, 2017 9:31 pm

really nice track Tristan! Like it alot, if i find the flow it`s so good!
Image

VUSTTOS
Posts: 700
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby VUSTTOS » Fri Jul 28, 2017 10:27 pm

Attention to the visual details in this track is awesome. The time you took to replicate the objects and skin them that well really deserves a thumbs up.
Ruts decals are on point and a very good touch. One of the only things that I see that could of make the visual aspect better, is making the decals darker once you get into the woods so when you go out into the first corner, it gives you even more the feeling of being most of the track inside a forest.
Having rF, Honda Racing or Asterisk trucks in the parking kills the holland style. If I had known you were doing this, I would of have loved to skin you some HSF, Jumbo or Honda NoFear trucks to keep the european ambient.

About the terrain, it feels so good once you find the flow. Most of the ruts are built in a way like if they were being pushed into the berm lap after lap. They feel really good!
Flat jumps are superb. You can go full throttle and you will still find a bump to land on. Totally gives me the feeling of sand jumps!
In the other side, in some points, I feel like some breaking bumps or ruts are way to sharp so it gives me the feeling of being a hard pack track. It may be too because of the on track decals. They are good but usually tracks with sand tend to "paint" the main line darker and the sand that is not being touched by a bike keeps lighter. Here's an example:
Image
Image

To end, I've done like 20 laps and pretty sure I'm gonna spin another 20 once I click on submit.
Actually feels like I am riding in one of those tracks that I've seen Herlings plenty of times on video rippin like a monster.

Congrats on the great job Tristan!
Image

JMaxwell26
Posts: 26
Joined: Fri Apr 18, 2014 7:01 pm
Team: Privateer
Location: San Diego, California

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby JMaxwell26 » Sat Jul 29, 2017 12:16 am

Gives you the feeling of riding through the forest. I can't imagine how long it took to make this. Really quality work! The flow is outstanding, and as others have said the ruts feel really planted.

Tristan.Botteram
Posts: 282
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby Tristan.Botteram » Sat Jul 29, 2017 7:58 am

VUSTTOS wrote:Attention to the visual details in this track is awesome. The time you took to replicate the objects and skin them that well really deserves a thumbs up.
Ruts decals are on point and a very good touch. One of the only things that I see that could of make the visual aspect better, is making the decals darker once you get into the woods so when you go out into the first corner, it gives you even more the feeling of being most of the track inside a forest.
Having rF, Honda Racing or Asterisk trucks in the parking kills the holland style. If I had known you were doing this, I would of have loved to skin you some HSF, Jumbo or Honda NoFear trucks to keep the european ambient.

About the terrain, it feels so good once you find the flow. Most of the ruts are built in a way like if they were being pushed into the berm lap after lap. They feel really good!
Flat jumps are superb. You can go full throttle and you will still find a bump to land on. Totally gives me the feeling of sand jumps!
In the other side, in some points, I feel like some breaking bumps or ruts are way to sharp so it gives me the feeling of being a hard pack track. It may be too because of the on track decals. They are good but usually tracks with sand tend to "paint" the main line darker and the sand that is not being touched by a bike keeps lighter. Here's an example:
Image
Image

To end, I've done like 20 laps and pretty sure I'm gonna spin another 20 once I click on submit.
Actually feels like I am riding in one of those tracks that I've seen Herlings plenty of times on video rippin like a monster.

Congrats on the great job Tristan!


WOW! Thanks for the great feedback VUSTTOS! I really do agree with the fact that i killed the Holland style with the rF truck and stuff, pretty dumb but yea it is what is it.. I also agree that some of the ruts and braking bumps are a to sharp, but i also wanted to make it a little challenged for me and the riders so its keeps the fun! Thanks for the positive feedback and it means a lot to me!

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jonracer594
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Location: Lower Saxony,Germany
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Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby jonracer594 » Sat Jul 29, 2017 1:02 pm

track looks awesome
Image

Tristan.Botteram
Posts: 282
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby Tristan.Botteram » Sat Jul 29, 2017 7:04 pm

DOWNLOAD LOW RES: (Many of the objects around the track will be missing. Only the essentials remain)


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ColtonD719
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Location: California
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Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby ColtonD719 » Sun Jul 30, 2017 4:48 am

Killer work, Tristan! I'm not familiar with the real track, but it feels very realistic and the attention to detail is outstanding. What an immersive environment! The rough and traction is exceptional. I love how the track feels well ridden, but the bumps aren't in-your-face big.

I only have a couple minor critiques: the way the tree shadow decals overlap is unrealistic and slightly distracting. I highly recommend using PovRay or similar for object/tree shadows and using shadows.pgm for that. (http://forum.mxsimulator.com/viewtopic.php?f=11&t=6371)
Second, I found it difficult to see ruts clearly in many turns. The special rut decal you used definitely helps, but perhaps it could be a bit more obvious.

Again, really great work. I appreciate the clear effort put into this and look forward to the next one!
Colton, Track Creator

Released MXS Tracks

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Flo#114
Posts: 714
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew
Location: France, Strasbourg

Re: TCD HUMMELO DE HEKSENPLAS 2017

Postby Flo#114 » Sun Jul 30, 2017 9:35 am

Pretty sick thanks man :D
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