2017 RaceFactory Gaming National Rd10: Unadilla

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barrington314
Posts: 6614
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Team: me
Location: Charleston, SC

2017 RaceFactory Gaming National Rd10: Unadilla

Post by barrington314 »

Racers52 wrote:Image
RaceFactory Gaming Event Information

Be sure to download both the track and object pack.

Round 10 Tracks:
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution
Trackinfo

Object Pack: If you have already downloaded this previously, you don't need to again.
High Resolution
Medium Resolution
Low Resolution
Ultra Low Resolution

Resolution descriptions:
High - original content
Medium - 1/2 resolution on all texture types of high version. High decal overlay.
Low - 1/2 resolution on all texture types of medium version.
Ultra Low - 1/2 resolution on all texture types of low version. Bare bones. Many of the objects around the track will be missing. Only the essentials remain.
Other versions might be possible at a later time, upon suggestion.
For best compatibility, if using an ultralow version of the object pack, be sure to use the ultralow version of the track. Vice versa.
If you want high res ground textures but medium or low object resolution, then download a high version of track, and a med or low version of object pack.
Dunivant25
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Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by Dunivant25 »

UNAFUCKINDILLAAAAA
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Atom6246
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Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by Atom6246 »

diller
ColtonM
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Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by ColtonM »

no
mxsrider96
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Location: Indiana

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by mxsrider96 »

Is this track mostly made from the erode test tracks, or is all the roughness done by hand like usual?
WAR CRY <3
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AHeckman2
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Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by AHeckman2 »

mxsrider96 wrote:Is this track mostly made from the erode test tracks, or is all the roughness done by hand like usual?
I can tell its from the erode tests, and I don't like it
Image
Andreasber
Posts: 191
Joined: Thu Oct 31, 2013 7:03 pm
Location: Norway

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by Andreasber »

AHeckman2 wrote:I can tell its from the erode tests, and I don't like it
The track is pretty good in my opinion. Some places its a bit weird, but after all i like it :D
2016 Brasilian 250 Champion | 2017 rF Amateur 2nd OA | 2017 MXSIM CUP 1st OA
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reddead422
Posts: 352
Joined: Sun Mar 02, 2014 12:54 am
Team: Wildside Designs

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by reddead422 »

worst rf track to date and it came out late :lol:. I pay to race tracks made by CREATORS that are released ON TIME but instead i get to race on a track made using a feature that wont even be on during the race. What sense does that make? Half of the jump faces just have random kickers at the top and the breaking bumps just flip you over. Shoulda just let jgmx make the track if you guys didnt have time to make the track :roll:
barrington314
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Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by barrington314 »

reddead422 wrote:worst rf track to date and it came out late :lol:. I pay to race tracks made by CREATORS that are released ON TIME but instead i get to race on a track made using a feature that wont even be on during the race. What sense does that make? Half of the jump faces just have random kickers at the top and the breaking bumps just flip you over. Shoulda just let jgmx make the track if you guys didnt have time to make the track :roll:
What's your paypal? I'll give you $2.08 back.
Atom6246
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Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by Atom6246 »

barrington314 wrote:
reddead422 wrote:worst rf track to date and it came out late :lol:. I pay to race tracks made by CREATORS that are released ON TIME but instead i get to race on a track made using a feature that wont even be on during the race. What sense does that make? Half of the jump faces just have random kickers at the top and the breaking bumps just flip you over. Shoulda just let jgmx make the track if you guys didnt have time to make the track :roll:
What's your paypal? I'll give you $2.08 back.
uhhh yeah tracks fucking terrible m8

can I have $2?
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by checkerz »

Actually the tracks are free whether you pay to race or not. Before the season, we said we weren't promising any updates to tracks and have way over delivered to this point. And it isn't late...later than you'd like maybe, but before Thursday isn't late.
reddead422
Posts: 352
Joined: Sun Mar 02, 2014 12:54 am
Team: Wildside Designs

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by reddead422 »

checkerz wrote:goodpoints
sorry for sounding like an idiot im just butthurt that im bad at the track i guess :oops:
ROSE822
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Team: Hidden Design
Location: United Kingdom

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by ROSE822 »

Nobody wants JGMX style tracks
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HarryWhite71
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Location: United Kingdom

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by HarryWhite71 »

I think the tracks quite good tbh
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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming National Rd10: Unadilla

Post by barrington314 »

Atom6246 wrote:
barrington314 wrote:
reddead422 wrote:worst rf track to date and it came out late :lol:. I pay to race tracks made by CREATORS that are released ON TIME but instead i get to race on a track made using a feature that wont even be on during the race. What sense does that make? Half of the jump faces just have random kickers at the top and the breaking bumps just flip you over. Shoulda just let jgmx make the track if you guys didnt have time to make the track :roll:
What's your paypal? I'll give you $2.08 back.
uhhh yeah tracks fucking terrible m8

can I have $2?
Yes, I'll personally refund you. But I'll also be withdrawing your sign up for this round. PM me if that is the course you'd like to take.
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