[RELEASE] Mintop MX

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imboredd:\\
Posts: 62
Joined: Sun Jan 08, 2012 8:16 pm
Team: Privateer

Re: [RELEASE] Mintop MX

Postby imboredd:\\ » Tue Sep 26, 2017 8:32 pm

My track is all black, any help?

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damonko
Posts: 95
Joined: Sat Feb 15, 2014 4:03 pm
Team: TavellaBrosRacing

Re: [RELEASE] Mintop MX

Postby damonko » Tue Sep 26, 2017 8:36 pm

viewtopic.php?f=6&t=46708 <---- EVERYONE FUN RACE TODAY AT THIS TRACK 8:30PM EST 9-26-17

ILL SEE YOU THERE :)
Damon Tavella #611
NA Hoster on MXSEMF Website
TavellaBrosRacing (Tavella Gang)
If you want me to do a series for you text me
Discord : damonko#5557
Email : damontave77@gmail.com

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Andy_Hack
Posts: 2273
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
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Re: [RELEASE] Mintop MX

Postby Andy_Hack » Tue Sep 26, 2017 10:54 pm

It's a masterpiece
Photobucket sucks.

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Andy_Hack
Posts: 2273
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
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Re: [RELEASE] Mintop MX

Postby Andy_Hack » Tue Sep 26, 2017 10:55 pm

imboredd:\\ wrote:My track is all black, any help?

turn on the lights bro
Photobucket sucks.

JMaxwell26
Posts: 28
Joined: Fri Apr 18, 2014 7:01 pm
Team: Privateer
Location: San Diego, California

Re: [RELEASE] Mintop MX

Postby JMaxwell26 » Tue Sep 26, 2017 11:20 pm

Thanks for the re-upload. Track's atmosphere comes together much nicer with the trees. Another grade A build. Ruts are on point. Jump faces all boot you pretty well and even. Really like how you make the sections flow in your tracks.
I was trying to think of any feedback but I couldn't come up with too much. The start straight is confusing as to which way to go which could be fixed by making the right side have more of an angled turn. The track could use a few more track markers imo, isn't that big a deal but it seems a bit bare bones (although maybe this is a style you were going for). Also that back area step up has kind of weird line-bump/ruts going through it that just stick out. All minor issues though, the actual track is really fun to ride.

I'll be waiting for the next one, don't make us wait to long!

froman459
Posts: 33
Joined: Wed Nov 30, 2016 9:09 pm
Team: Privateer

Re: [RELEASE] Mintop MX

Postby froman459 » Wed Sep 27, 2017 12:26 am

damonko wrote:http://forum.mxsimulator.com/viewtopic.php?f=6&t=46708 <---- EVERYONE FUN RACE TODAY AT THIS TRACK 8:30PM EST 9-26-17

ILL SEE YOU THERE :)


Did the server fill up??? I couldn't get in!
459|Noob

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Brad_Smith
Posts: 190
Joined: Tue Aug 29, 2017 11:11 pm
Team: Rival Fam
Location: Aus

Re: [RELEASE] Mintop MX

Postby Brad_Smith » Wed Sep 27, 2017 1:20 am

JMaxwell26 wrote:Thanks for the re-upload. Track's atmosphere comes together much nicer with the trees. Another grade A build. Ruts are on point. Jump faces all boot you pretty well and even. Really like how you make the sections flow in your tracks.
I was trying to think of any feedback but I couldn't come up with too much. The start straight is confusing as to which way to go which could be fixed by making the right side have more of an angled turn. The track could use a few more track markers imo, isn't that big a deal but it seems a bit bare bones (although maybe this is a style you were going for). Also that back area step up has kind of weird line-bump/ruts going through it that just stick out. All minor issues though, the actual track is really fun to ride.

I'll be waiting for the next one, don't make us wait to long!


Knows were its at ^^

Keen for the next one <3
Image

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Flo#114
Posts: 742
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew
Location: France, Strasbourg

Re: [RELEASE] Mintop MX

Postby Flo#114 » Wed Sep 27, 2017 3:31 pm

froman459 wrote:Man, I'm hooked on this track! I love it!
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Tom cortvriendt
Posts: 2304
Joined: Wed Oct 07, 2009 12:48 pm
Team: TeamTimo
Location: Netherlands

Re: [RELEASE] Mintop MX

Postby Tom cortvriendt » Wed Sep 27, 2017 5:11 pm

I don't really post that much anymore, but I had to login for this one. Damn, what a track! Rode 20 laps straight without getting bored. Cant wait for your next one.
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

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HarryWhite71
Posts: 967
Joined: Sun Jan 24, 2016 12:21 am
Team: TMFR
Location: United Kingdom

Re: [RELEASE] Mintop MX

Postby HarryWhite71 » Wed Sep 27, 2017 5:21 pm

Track flows very well! Good job and hope to see more
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Nick#126
Posts: 1043
Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
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Re: [RELEASE] Mintop MX

Postby Nick#126 » Wed Sep 27, 2017 6:41 pm

Absolutely amazing track, such a good flow and so much fun! Thanks a lot and hope to see more tracks from you in the future!
Nick van Gerwen

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Wahlamt
Posts: 6482
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
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Re: [RELEASE] Mintop MX

Postby Wahlamt » Tue Oct 03, 2017 10:16 am

Fun to play, nice to just ride around on for fun :)

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jonracer594
Posts: 517
Joined: Sat Sep 12, 2015 4:17 pm
Location: Germany
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Re: [RELEASE] Mintop MX

Postby jonracer594 » Thu Oct 05, 2017 11:42 am

It's a masterpiece
Image

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Burdine421
Posts: 102
Joined: Mon Nov 02, 2015 4:42 am
Team: Motochasin
Location: Kentucky

Re: [RELEASE] Mintop MX

Postby Burdine421 » Thu Oct 05, 2017 5:08 pm

Little late to find this awesome track man! Hope to see more in the near future.
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Tiago Freitas #23
Posts: 252
Joined: Fri Dec 16, 2016 6:33 pm
Team: JR Racing Team
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Re: [RELEASE] Mintop MX

Postby Tiago Freitas #23 » Fri Oct 06, 2017 10:25 am

Hey Atlas, spend some laps on your track and it does look awesome, super funny and i didn’t get bored, but i think you should improve:
• Those ruts on the jumps are a little bit weird

Things that makes your track unique:
• Those fucking ruts and corners are super awesome and well built, you can just wide open the 125 and even the 250f
• Jumps have a good flow, it’s good for Whips

Conclusion:
• Other than that complainment you’re a good track builder and hope to see more tracks coming from you!

Good Job :D


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