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Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 3:06 am
by sethiemeboi
chaseb31 wrote:I should't of referred to most rf tracks, but MEC the rhythm was a 5 and most guys were doing as far as I know. It's just a lot better in my thoughts if guys had to have perfect timing and downside exactly how you have to so that you can finish a rhythm section. Its really just hold it wicked in a section and just keep grabbing gears on most tracks lol
i will agree that the mec was just dumb, definitely should have one of those bump things before it, so you'd have to slow down

Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 3:21 am
by T_Frye127
sethiemeboi wrote:
Racers52 wrote:I stole the jumps from last year's SX and somehow made it worse
get the salt outta your vagina and get guuud kid 8)

Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 4:33 am
by sethiemeboi
T_Frye127 wrote:
sethiemeboi wrote:
Racers52 wrote:I stole the jumps from last year's SX and somehow made it worse
get the salt outta your vagina and get guuud kid 8)
i think the tracks cool and all, i play it and what not, just REALLY don't get why people are so amazed by it ig

Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 5:29 am
by T_Frye127
because its actually technical and not every joe shmo can ride it

Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 5:45 am
by NoFear345
The reason why everyone is quoting me is because this track actually takes skill and timing, kinda like how SX is irl. Currently most tracks are wide open with minimal timing in rhythms and don't get me started on the whoops they take little skill to get through them. These whoops are honestly perfect to how a real scale set feel. I actually have a similar feeling going through these in sim as i do irl. Not to mention they take a similar idea of how to hit a set of whoops. Sorry to rant on, I just think we need to have more technical tracks like this one.

Re: Castillo 2017 + Decal Release

Posted: Wed Oct 25, 2017 6:47 am
by Ddavis
I think the scaling is good, for some reason the steepness of the jumps don't really ride well to me. Transitions don't feel natural to a real supercross track, but its better than most of the pin it and triple everything perfect tracks we get fed to us (Not that those tracks are bad, just a different style compared to this).

Re: Castillo 2017 + Decal Release

Posted: Thu Oct 26, 2017 2:25 am
by yzmxer608
I'll be honest I rode the track both directions before I finally figured out which way it went because of that jump after the 2 whoop sections. Still don't quite get that jump. It's a fun track though.

Re: Castillo 2017 + Decal Release

Posted: Thu Oct 26, 2017 8:26 am
by Jackson231
I don't know if I'm doing something wrong but when I load the track its just plain dirt, no decals or anything. any help would be appreciated

Re: Castillo 2017 + Decal Release

Posted: Sat Nov 04, 2017 1:10 am
by alexandererik
That rythm feel when you get clean laps, it's something I haven't felt in this game for such a long time! Great work

Re: Castillo 2017 + Decal Release

Posted: Fri Nov 10, 2017 8:59 am
by D_ROY178
The rhythms are so nice when you do them clean, but DAMN those whoops separate the men from the boys :D :D :D

Re: Castillo 2017 + Decal Release

Posted: Mon Nov 20, 2017 11:36 pm
by D_ROY178
Also has no one noticed the main whoops section is just a normal double to whoops, placed backwards??