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2017 Australian Supercross - Round 1

Posted: Mon Nov 13, 2017 1:08 pm
by Logeyboy
2017 Australian Supercross Round 1

Image

Qualifying

http://mxsemf.com/xraces.php?race=622
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Qualifying Server

mxsraces.mxsim.fr:19817 (Race Server)
mxsraces2.mxsim.fr:19818 (Qualifying Server)
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Download Links

https://drive.google.com/drive/folders/ ... 2rfvSHv-Mt
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Race Dates/Times

AEDT (Australian Eastern Daylight Time) http://www.timeanddate.com/worldclock/
Round 1 - Tuesday 21st November - 8:00 PM AEDT
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Info/Rules

Numbers
For people who don't have a number. You can choose one here for 2017: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Look to see what number is available between 100-999 and message me with your name and what number you have chosen. Once you have chosen your number you can't change it to a different number so think hard on what number you want.

You must have your name as followed - First Name Last Name | Team
For example - Jack Perry | JPD

Read all of the rules here

Classes
250 - Open Licence
450 - Open Licence

Skins Thread
http://forum.mxsimulator.com/viewtopic.php?f=25&t=47245

More information to come, if you have any problems/questions please message me.
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Re: 2017 Australian Supercross - Round 1

Posted: Mon Nov 13, 2017 1:25 pm
by podium1
Bloody amazing track. couldn't hold all the excitement in, kept telling the lads how great the sand section is and was really blown
away by his new and improved tables. The thought that must have gone into creating these intricate rhythm sections made me confident we will receive full gates this year. It didn't take Mr's Dunlop long to spread her legs for me providing a well lubed tunnel that increases speed efficiency
by 100%. All in all I've really got to take my hat off to perry this year A+ cunt

Re: 2017 Australian Supercross - Round 1

Posted: Mon Nov 13, 2017 4:21 pm
by Clfitty
Scaling seems really small.

Re: 2017 Australian Supercross - Round 1

Posted: Mon Nov 13, 2017 10:56 pm
by D_ROY178
podium1 wrote:Bloody amazing track. couldn't hold all the excitement in, kept telling the lads how great the sand section is and was really blown
away by his new and improved tables. The thought that must have gone into creating these intricate rhythm sections made me confident we will receive full gates this year. It didn't take Mr's Dunlop long to spread her legs for me providing a well lubed tunnel that increases speed efficiency
by 100%. All in all I've really got to take my hat off to perry this year A+ cunt
I 100% can second this statement, very good track, makes me want to donate my life savings to track builder

Re: 2017 Australian Supercross - Round 1

Posted: Tue Nov 14, 2017 12:09 am
by Ddavis
Visually stunning and has a fun layout, but scaling is a bit too small. I'm not saying everything needs to be spaced out by 50 feet, but even a few clicks bigger would have helped (tighter than rF but similar to this scaling).

Re: 2017 Australian Supercross - Round 1

Posted: Tue Nov 14, 2017 1:43 am
by chaseb31
I know my boi Jack been hella busy with irl work recently, you fuckin killed this brotha.

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 4:08 am
by Donut MX
Best track you've ever made, please make more with this slightly smaller scaling pls

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 10:36 am
by hildy21
You have really outdone yourself this time jack!! By far my fav track in sim gonna be hard to top this one..

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 10:44 am
by T_Althaus921
Ddavis wrote:Visually stunning and has a fun layout, but scaling is a bit too small. I'm not saying everything needs to be spaced out by 50 feet, but even a few clicks bigger would have helped (tighter than rF but similar to this scaling).
100% agree with this. It's just a shame that Perry hates other peoples feedback :/ btw round 2 is going to be scaled even smaller

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 5:01 pm
by Ddavis
T_Althaus921 wrote: It's just a shame that Perry hates other peoples feedback :/
J.Perry-669 wrote:thanks for the feed back mate. ill try work on the little things for the final round :) (rnd 2 is completed :/)
:?:

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 5:39 pm
by Bryce#313
I honestly think the scaling is perfect. It’s technical and takes skill to ride smooth. I wouldn’t enjoy this scaling in rf, but for aussx I think it’s sick. It’s a good way to differentiate this series from others and maybe get some more technical riders up front :D

Re: 2017 Australian Supercross - Round 1

Posted: Wed Nov 15, 2017 8:23 pm
by Matias43_
Track is sick good work

Re: 2017 Australian Supercross - Round 1

Posted: Fri Nov 17, 2017 10:05 am
by DCreedz#523
Bryce#313 wrote:I honestly think the scaling is perfect. It’s technical and takes skill to ride smooth. I wouldn’t enjoy this scaling in rf, but for aussx I think it’s sick. It’s a good way to differentiate this series from others and maybe get some more technical riders up front :D
100% agree with this :lol: Look at the real life US Supercross vs the Aus Supercross. Australian tracks are a lot smaller/tighter and I think that was captured well here with this track. Well done =)

Re: 2017 Australian Supercross - Round 1

Posted: Sat Nov 18, 2017 7:24 am
by D_ROY178
This track was alright but OH BOY am I keen for next round, really looking forward to it :wink: :wink: :wink: :wink: :wink:

Re: 2017 Australian Supercross - Round 1

Posted: Sat Nov 18, 2017 10:18 am
by RFX_corentin_12
Bryce#313 wrote:I honestly think the scaling is perfect. It’s technical and takes skill to ride smooth. I wouldn’t enjoy this scaling in rf, but for aussx I think it’s sick. It’s a good way to differentiate this series from others and maybe get some more technical riders up front :D