2017 EMF Supercross de Paris

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M@xTizZz
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2017 EMF Supercross de Paris

Postby M@xTizZz » Mon Nov 13, 2017 7:48 pm


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ↂ Track's precision
2017 version of Paris SX, taking place in a bigger stadium this year.


ↂ Download links
This track is the exclusive property of EMF for the purpose of the 2017 Supercross de Paris. Tracks are not permitted for use outside of this series until the series has concluded without expressed consent by EMF.
High resolution version

Low resolution version
1/4 size of objects textures and decals of High res

Superlow resolution version
1/4 size of objects textures and decals of Low res, without unnecessary objects

Prepped version
You need the original track to make it work.


ↂ Credits

Trackmaking part : Stephen Barrington
3D Models part : rF, Aaron Hall, MXTEAM24120, Jeston
Visual part : Race Karlin
Placing objects/decals : Stephen Barrington, Maxime Tison, Gaetan Pich

Special thanks to : rF for some of their old objects, Stephen and Checkers, Jay, P2sta, DJ, SMR and off course JLV.

______________________________________
Image
Last edited by M@xTizZz on Mon Nov 27, 2017 7:24 pm, edited 3 times in total.
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azerty
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Re: 2017 EMF Supercross de Paris

Postby azerty » Mon Nov 13, 2017 8:08 pm

Low res ?

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HarryWhite71
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Re: 2017 EMF Supercross de Paris

Postby HarryWhite71 » Mon Nov 13, 2017 9:51 pm

Really liking the track, but the whoops are killing me haha
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JackGat369
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Re: 2017 EMF Supercross de Paris

Postby JackGat369 » Mon Nov 13, 2017 9:51 pm

HarryWhite71 wrote:Really liking the track, but the whoops are killing me haha
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Jcraig515
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Re: 2017 EMF Supercross de Paris

Postby Jcraig515 » Mon Nov 13, 2017 10:05 pm

HMU with that low res. my toaster cant handle the high res

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RFX_corentin_12
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Re: 2017 EMF Supercross de Paris

Postby RFX_corentin_12 » Mon Nov 13, 2017 10:19 pm

fix the whoops
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manii20
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Re: 2017 EMF Supercross de Paris

Postby manii20 » Tue Nov 14, 2017 6:12 am

Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res

Getting fps drops aswell haha.
Whoops are fine, just take them easy
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RFX_corentin_12
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Re: 2017 EMF Supercross de Paris

Postby RFX_corentin_12 » Tue Nov 14, 2017 9:17 am

manii20 wrote:
Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res

Getting fps drops aswell haha.
Whoops are fine, just take them easy

Whoops are not fine lol, in real life there is always big whoops at this race, even where is at Bercy or Lille, so why they make them so small in game? It's not realistic lol, except the whoops, the track is cool
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M@xTizZz
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Re: 2017 EMF Supercross de Paris

Postby M@xTizZz » Tue Nov 14, 2017 12:19 pm

RFX_corentin_12 wrote:
manii20 wrote:
Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res

Getting fps drops aswell haha.
Whoops are fine, just take them easy

Whoops are not fine lol, in real life there is always big whoops at this race, even where is at Bercy or Lille, so why they make them so small in game? It's not realistic lol, except the whoops, the track is cool


the amount of complaining posts you're writting is not realistic
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Tim.Scholtes#292
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Re: 2017 EMF Supercross de Paris

Postby Tim.Scholtes#292 » Tue Nov 14, 2017 1:21 pm

Erode is hard to handle for the most pcs

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jonracer594
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Re: 2017 EMF Supercross de Paris

Postby jonracer594 » Tue Nov 14, 2017 1:30 pm

I think the whoops are so small because once 20 riders hit them they will get pretty choppy and like a rocksection on an enduro track.
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JackGat369
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Re: 2017 EMF Supercross de Paris

Postby JackGat369 » Tue Nov 14, 2017 1:49 pm

Track is sick! whoops are difficult but you just have to slow down a little, stop complaining and get on with it you goons
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Rayvenator
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Re: 2017 EMF Supercross de Paris

Postby Rayvenator » Tue Nov 14, 2017 2:15 pm

Its what this game has come to.

Everyone wants every track to be the same. Same traction, same whoop design, same rut size, same jump faces, you name it!
As soon as something isnt the exact same as whatever people have gotten used to it´s automatically "bad".

rF has because of it used the same traction on all tracks (except Southwick, correct me if I´m wrong here) for a while and now even EMF has taken that exact same traction and putting it on every single track (once again, not sand tracks). Doesnt matter if the IRL track is hardpack, dirt or soft. They all have the same traction just because people will complain less.

This game is getting more and more arcade-like every day.

And no its nothing wrong with the whoops. They are just different. Learn to adapt
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manii20
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Re: 2017 EMF Supercross de Paris

Postby manii20 » Tue Nov 14, 2017 2:18 pm

Rayvenator wrote:And no its nothing wrong with the whoops. They are just different. Learn to adapt
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RFX_corentin_12
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Re: 2017 EMF Supercross de Paris

Postby RFX_corentin_12 » Tue Nov 14, 2017 2:25 pm

Rayvenator wrote:Its what this game has come to.

Everyone wants every track to be the same. Same traction, same whoop design, same rut size, same jump faces, you name it!
As soon as something isnt the exact same as whatever people have gotten used to it´s automatically "bad".

rF has because of it used the same traction on all tracks (except Southwick, correct me if I´m wrong here) for a while and now even EMF has taken that exact same traction and putting it on every single track (once again, not sand tracks). Doesnt matter if the IRL track is hardpack, dirt or soft. They all have the same traction just because people will complain less.

This game is getting more and more arcade-like every day.

And no its nothing wrong with the whoops. They are just different. Learn to adapt

The only thing i said its the size of the whoops, its weird to get so small whoops in game when irl they are usually big at this race. Everything else is good on the track. And need a low version, but im pretty sure this is coming soon
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