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2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 7:48 pm
by M@xTizZz

Image
ↂ Track's precision
2017 version of Paris SX, taking place in a bigger stadium this year.


ↂ Download links
This track is the exclusive property of EMF for the purpose of the 2017 Supercross de Paris. Tracks are not permitted for use outside of this series until the series has concluded without expressed consent by EMF.
High resolution version

Low resolution version
1/4 size of objects textures and decals of High res

Superlow resolution version
1/4 size of objects textures and decals of Low res, without unnecessary objects

Prepped version
You need the original track to make it work.


ↂ Credits

Trackmaking part : Stephen Barrington
3D Models part : rF, Aaron Hall, MXTEAM24120, Jeston
Visual part : Race Karlin
Placing objects/decals : Stephen Barrington, Maxime Tison, Gaetan Pich

Special thanks to : rF for some of their old objects, Stephen and Checkers, Jay, P2sta, DJ, SMR and off course JLV.
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Image

Re: 2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 8:08 pm
by azerty
Low res ?

Re: 2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 9:51 pm
by HarryWhite71
Really liking the track, but the whoops are killing me haha

Re: 2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 9:51 pm
by JackGat369
HarryWhite71 wrote:Really liking the track, but the whoops are killing me haha

Re: 2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 10:05 pm
by Jcraig515
HMU with that low res. my toaster cant handle the high res

Re: 2017 EMF Supercross de Paris

Posted: Mon Nov 13, 2017 10:19 pm
by RFX_corentin_12
fix the whoops

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 6:12 am
by manii20
Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res
Getting fps drops aswell haha.
Whoops are fine, just take them easy

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 9:17 am
by RFX_corentin_12
manii20 wrote:
Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res
Getting fps drops aswell haha.
Whoops are fine, just take them easy
Whoops are not fine lol, in real life there is always big whoops at this race, even where is at Bercy or Lille, so why they make them so small in game? It's not realistic lol, except the whoops, the track is cool

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 12:19 pm
by M@xTizZz
RFX_corentin_12 wrote:
manii20 wrote:
Jcraig515 wrote:HMU with that low res. my toaster cant handle the high res
Getting fps drops aswell haha.
Whoops are fine, just take them easy
Whoops are not fine lol, in real life there is always big whoops at this race, even where is at Bercy or Lille, so why they make them so small in game? It's not realistic lol, except the whoops, the track is cool
the amount of complaining posts you're writting is not realistic

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 1:21 pm
by Tim.Scholtes#292
Erode is hard to handle for the most pcs

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 1:30 pm
by jonracer594
I think the whoops are so small because once 20 riders hit them they will get pretty choppy and like a rocksection on an enduro track.

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 1:49 pm
by JackGat369
Track is sick! whoops are difficult but you just have to slow down a little, stop complaining and get on with it you goons

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 2:15 pm
by Rayvenator
Its what this game has come to.

Everyone wants every track to be the same. Same traction, same whoop design, same rut size, same jump faces, you name it!
As soon as something isnt the exact same as whatever people have gotten used to it´s automatically "bad".

rF has because of it used the same traction on all tracks (except Southwick, correct me if I´m wrong here) for a while and now even EMF has taken that exact same traction and putting it on every single track (once again, not sand tracks). Doesnt matter if the IRL track is hardpack, dirt or soft. They all have the same traction just because people will complain less.

This game is getting more and more arcade-like every day.

And no its nothing wrong with the whoops. They are just different. Learn to adapt

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 2:18 pm
by manii20
Rayvenator wrote: And no its nothing wrong with the whoops. They are just different. Learn to adapt

Re: 2017 EMF Supercross de Paris

Posted: Tue Nov 14, 2017 2:25 pm
by RFX_corentin_12
Rayvenator wrote:Its what this game has come to.

Everyone wants every track to be the same. Same traction, same whoop design, same rut size, same jump faces, you name it!
As soon as something isnt the exact same as whatever people have gotten used to it´s automatically "bad".

rF has because of it used the same traction on all tracks (except Southwick, correct me if I´m wrong here) for a while and now even EMF has taken that exact same traction and putting it on every single track (once again, not sand tracks). Doesnt matter if the IRL track is hardpack, dirt or soft. They all have the same traction just because people will complain less.

This game is getting more and more arcade-like every day.

And no its nothing wrong with the whoops. They are just different. Learn to adapt
The only thing i said its the size of the whoops, its weird to get so small whoops in game when irl they are usually big at this race. Everything else is good on the track. And need a low version, but im pretty sure this is coming soon