dahood mx

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dahood mx

Postby sethypeety » Sat Dec 02, 2017 6:31 pm

Hey guys, I am hear to release my newest track.
It was going to be the opening round of a small series I was going to put on, but it just fell through... So, I am going to post it as a stand alone thing.
I need to give a huge shout out Wahlamt for letting me upload this, it was built off of beginner track, so thanks for that.
I did not know what to call it, so I named it dahood.





I would like to thank:
Wahlamt: Decals, Terrain.
VMX_SKYmx99: Bilboards, decals.
Osari52/Kellen Brauer: statues, tilemap and track building Tutorials
MotoRockstar777: statue
Barrington? statue?
JGMTbike: Statue
JLV: for this --> http://mxsimulator.com/editing.html

If I forgot anyone, let me know, and if you know who made the over head banners, please speak up, I forgot :oops:

Let me know what you think and have a nice :D

http://www.mediafire.com/file/lyx832138 ... dahood.zip

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Re: dahood mx

Postby sethiemeboi » Sat Dec 02, 2017 6:36 pm

looks sick, downloading now

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Re: dahood mx

Postby kawasaki22db » Sat Dec 02, 2017 6:52 pm

Looks like a pretty fun ride man DL right now
I like dirt bikes and dirt bike accessories

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Re: dahood mx

Postby Wahlamt » Sun Dec 03, 2017 8:10 pm

Haha I was almost going to ask if this was my base from the pics alone, then I remembered someone asking about it a while back ;) Thanks for asking first!

The track is pretty decent overall. The jumps feel pretty good. Nice enough to where you have to grab a handful with a 250, yet not too big. I like the direction you've gone with both ruts and bumps, however it is a tad overdone in my opinion. A lot of the ruts gets quite deep, without having really any of the dirt removed from the inside, which makes it really easy to get caught on it and drag yourself. The bumps are in some places very small and sharp, as it'd been raised with 1 small click, instead of a few less strong ones to make it smoother. Either way, I think you could build some kick ass tracks with just a bit more practice :)

This is just an example, feels more like holes in the ground than acceleration bumps ;) Try to get the transition between them a bit smoother :)

Storken out!

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