Ashewood MX

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Ocean
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Ashewood MX

Postby Ocean » Sun Dec 03, 2017 2:41 am

DOWNLOAD LINK
https://www.mediafire.com/file/8b9svk77 ... hewood.rar

Hey everyone. This is my first track. Hope you enjoy it as much as I do! Next track I will work much harder on the environment. I kind of lost interest in the environment on this one. The track rides fairly well though!

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Thanks To:
JLV
Decals From FiftyFive?
Billboard from FiftyFive?
Skybox from Mintop! (Download btw its sick)
Storken for the amazing tutorials!

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Wahlamt
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Re: Ashewood MX

Postby Wahlamt » Sun Dec 03, 2017 8:29 pm

Took a spin around here both on the 250f and 450. I can clearly see that the track is made for a 450, as the 250 cannot even come close to clear the 2 biggest jumps. Also with a 450 you could have fun and launch some stuff. Overall, pretty decent track, fun variations. The width of the track is a bit too wide, also the environment is ... pretty non existent ;)

So for the future, I'd recommend, lessen the width a bit and try to work on the environment a bit. As of now, it feels pretty dead, mix it up more with some more 3d objects :)

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Ocean
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Re: Ashewood MX

Postby Ocean » Sun Dec 03, 2017 10:41 pm

Wahlamt wrote:Took a spin around here both on the 250f and 450. I can clearly see that the track is made for a 450, as the 250 cannot even come close to clear the 2 biggest jumps. Also with a 450 you could have fun and launch some stuff. Overall, pretty decent track, fun variations. The width of the track is a bit too wide, also the environment is ... pretty non existent ;)

So for the future, I'd recommend, lessen the width a bit and try to work on the environment a bit. As of now, it feels pretty dead, mix it up more with some more 3d objects :)


Yep, was made for a 450 haha. Absolutely hate 250's. I'll make my next track with a 250 in mind. Also will do a smaller map and work with the environment. Just got really bored filling the whole map with the grass decal.

justinkeuben
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Re: Ashewood MX

Postby justinkeuben » Wed Dec 06, 2017 2:42 pm

Ocean wrote:
Wahlamt wrote:Took a spin around here both on the 250f and 450. I can clearly see that the track is made for a 450, as the 250 cannot even come close to clear the 2 biggest jumps. Also with a 450 you could have fun and launch some stuff. Overall, pretty decent track, fun variations. The width of the track is a bit too wide, also the environment is ... pretty non existent ;)

So for the future, I'd recommend, lessen the width a bit and try to work on the environment a bit. As of now, it feels pretty dead, mix it up more with some more 3d objects :)


Yep, was made for a 450 haha. Absolutely hate 250's. I'll make my next track with a 250 in mind. Also will do a smaller map and work with the environment. Just got really bored filling the whole map with the grass decal.


Make a decal that Is bigger in Note pad ++ so you can use less decals and work quicker :) and less MB

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Wahlamt
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Re: Ashewood MX

Postby Wahlamt » Wed Dec 06, 2017 3:49 pm

justinkeuben wrote:
Ocean wrote:Yep, was made for a 450 haha. Absolutely hate 250's. I'll make my next track with a 250 in mind. Also will do a smaller map and work with the environment. Just got really bored filling the whole map with the grass decal.


Make a decal that Is bigger in Note pad ++ so you can use less decals and work quicker :) and less MB

Or this ;)

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Ocean
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Re: Ashewood MX

Postby Ocean » Wed Dec 06, 2017 8:08 pm

I just scale down the Terrain.hf now haha. I feel like the stock size is way to big for a track unless you are making a compound.

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RevLimiter
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Re: Ashewood MX

Postby RevLimiter » Thu Dec 07, 2017 12:12 pm

justinkeuben wrote:
Ocean wrote:
Wahlamt wrote:Took a spin around here both on the 250f and 450. I can clearly see that the track is made for a 450, as the 250 cannot even come close to clear the 2 biggest jumps. Also with a 450 you could have fun and launch some stuff. Overall, pretty decent track, fun variations. The width of the track is a bit too wide, also the environment is ... pretty non existent ;)

So for the future, I'd recommend, lessen the width a bit and try to work on the environment a bit. As of now, it feels pretty dead, mix it up more with some more 3d objects :)


Yep, was made for a 450 haha. Absolutely hate 250's. I'll make my next track with a 250 in mind. Also will do a smaller map and work with the environment. Just got really bored filling the whole map with the grass decal.


Make a decal that Is bigger in Note pad ++ so you can use less decals and work quicker :) and less MB


Bigger decals look horrible. Don't take this advice.
Image

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Wahlamt
Posts: 5892
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Ashewood MX

Postby Wahlamt » Thu Dec 07, 2017 3:56 pm

RevLimiter wrote:
justinkeuben wrote:
Ocean wrote:
Yep, was made for a 450 haha. Absolutely hate 250's. I'll make my next track with a 250 in mind. Also will do a smaller map and work with the environment. Just got really bored filling the whole map with the grass decal.


Make a decal that Is bigger in Note pad ++ so you can use less decals and work quicker :) and less MB


Bigger decals look horrible. Don't take this advice.

Yes, but far away it works.

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ColtonD719
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Re: Ashewood MX

Postby ColtonD719 » Fri Dec 08, 2017 6:04 am

An overlay also helps with vast off track areas.

I use 3-4 sizes for my off track decals: 20, 30, 40, and 80. 20 and 30 go right next to the track, where they are most visible. The 40s go outside of that, then if necessary beyond that is 80+. If it's way off track where people are only going to see it from a distance, you can get away with pretty large decals. In fact it's common to have no decals besides the overlay on the farthest parts of the map.
Colton, Track Creator

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