[RELEASE] 2017 Acadia Raceway

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AtlasZoor
Posts: 32
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks

[RELEASE] 2017 Acadia Raceway

Postby AtlasZoor » Sun Dec 03, 2017 4:51 am

Good lord has it been a long time... First off I would like to say THANK YOU for the the support on my last track it was crazy! It really means alot when people comment even if its a simple "good track!". Also, I would like to apologize for how long this track has taken. I was super busy and didn't really even want to finish it. But im glad I did. I wanted to go for more of a local style track mixed in with a fun vibe. I think it works pretty well!

Tell me what you think also! I love taking criticism even if its the insane nit picky stuff.

Thanks so much too...

Niklas object pack more some objects.
Colten D for the skybox and the amazing rut decals.
2012 Millville for the overhead banners.
Vurb classic Oatfeild for the big ass building.
Sorry if I missed anyone!

LINK http://www.mediafire.com/file/p31ovm2q5 ... Acadia.rar

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kawasaki22db
Posts: 35
Joined: Wed Mar 20, 2013 10:56 pm
Team: DB22
Location: St. Louis

Re: [RELEASE] 2017 Acadia Raceway

Postby kawasaki22db » Sun Dec 03, 2017 5:23 am

Looks killer as always my dude cant wait to ride it. Downloading now.
I like dirt bikes and dirt bike accessories

Jose Eduardo317
Posts: 53
Joined: Fri Aug 14, 2015 8:30 pm

Re: [RELEASE] 2017 Acadia Raceway

Postby Jose Eduardo317 » Sun Dec 03, 2017 5:38 am

omg so sick.thxx dude

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dawsonsleeper
Posts: 318
Joined: Fri May 12, 2017 2:23 am
Team: Needs Team
Location: Alaska
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Re: [RELEASE] 2017 Acadia Raceway

Postby dawsonsleeper » Sun Dec 03, 2017 6:00 am

looks so sick, good job man.

USABMXER1
Posts: 831
Joined: Sat Mar 28, 2015 2:49 am
Team: Dabaum Designs
Location: Fort Wayne, Indiana
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Re: [RELEASE] 2017 Acadia Raceway

Postby USABMXER1 » Sun Dec 03, 2017 7:40 am

One of my new favorite tracks!

kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Postby kozakcon » Sun Dec 03, 2017 8:29 am

if i had a big blasting dump, it would be similar to this
Premium lines are the only lines. And triangle gear is dabeeesss

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blh728
Posts: 85
Joined: Wed Apr 03, 2013 8:25 pm
Team: Premium MotoSpodes
Location: Arlington, Wisconsin
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Re: [RELEASE] 2017 Acadia Raceway

Postby blh728 » Sun Dec 03, 2017 8:30 am

If I had a big blasting yeeeesh, it would be yeeeesh to yeeeeeesh
If you download porn on a floppy drive, does it become a hard drive?

kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Postby kozakcon » Sun Dec 03, 2017 8:32 am

where is the big blasting dump of a start gate?
Premium lines are the only lines. And triangle gear is dabeeesss

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blh728
Posts: 85
Joined: Wed Apr 03, 2013 8:25 pm
Team: Premium MotoSpodes
Location: Arlington, Wisconsin
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Re: [RELEASE] 2017 Acadia Raceway

Postby blh728 » Sun Dec 03, 2017 8:32 am

Where is the big yeeeeesh of a yeeeeesh gate?
If you download porn on a floppy drive, does it become a hard drive?

kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Postby kozakcon » Sun Dec 03, 2017 8:43 am

track is amazing, like other than the ruts are garbage, jumps are ass, environment looks like a retarded monkey designed it... like other than that its the most amazing track ive ever nascar'd around on.
Premium lines are the only lines. And triangle gear is dabeeesss

Oaky_
Posts: 5
Joined: Mon Dec 10, 2012 4:38 am
Team: Privateer

Re: [RELEASE] 2017 Acadia Raceway

Postby Oaky_ » Sun Dec 03, 2017 10:20 am

I do not comment much on tracks, been playing since 2012 and i might have on atleast 3.
This track is so amazing great job!

JackGat369
Posts: 247
Joined: Tue Apr 18, 2017 7:11 pm
Team: TM Factory Racing

Re: [RELEASE] 2017 Acadia Raceway

Postby JackGat369 » Sun Dec 03, 2017 1:54 pm

Please don't stop making tracks, this is so sick! from the environment to the track itself its just sick :D
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jonracer594
Posts: 498
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Location: Germany
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Re: [RELEASE] 2017 Acadia Raceway

Postby jonracer594 » Sun Dec 03, 2017 2:22 pm

Not gonna lie I expected a very shitty track when I saw the date you joined the forum but I am actually really impressed by this track.
You must have done tracks for reflex or something befor.. :lol:
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Wahlamt
Posts: 5901
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: [RELEASE] 2017 Acadia Raceway

Postby Wahlamt » Sun Dec 03, 2017 8:48 pm

Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)

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AtlasZoor
Posts: 32
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks

Re: [RELEASE] 2017 Acadia Raceway

Postby AtlasZoor » Sun Dec 03, 2017 9:14 pm

Wahlamt wrote:Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)


Thanks! I totally agree with how railable everything. For my future tracks I think Im going to make a more rough national style track. So I will definitely take your thoughts into consideration!
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