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[RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 4:51 am
by AtlasZoor
Good lord has it been a long time... First off I would like to say THANK YOU for the the support on my last track it was crazy! It really means alot when people comment even if its a simple "good track!". Also, I would like to apologize for how long this track has taken. I was super busy and didn't really even want to finish it. But im glad I did. I wanted to go for more of a local style track mixed in with a fun vibe. I think it works pretty well!

Tell me what you think also! I love taking criticism even if its the insane nit picky stuff.

Thanks so much too...

Niklas object pack more some objects.
Colten D for the skybox and the amazing rut decals.
2012 Millville for the overhead banners.
Vurb classic Oatfeild for the big ass building.
Sorry if I missed anyone!

LINK http://www.mediafire.com/file/p31ovm2q5 ... Acadia.rar

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Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 5:23 am
by kawasaki22db
Looks killer as always my dude cant wait to ride it. Downloading now.

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 5:38 am
by Jose Eduardo317
omg so sick.thxx dude

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 6:00 am
by dawsonsleeper
looks so sick, good job man.

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 7:40 am
by USABMXER1
One of my new favorite tracks!

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:29 am
by kozakcon
if i had a big blasting dump, it would be similar to this

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:30 am
by blh728
If I had a big blasting yeeeesh, it would be yeeeesh to yeeeeeesh

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:32 am
by kozakcon
where is the big blasting dump of a start gate?

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:32 am
by blh728
Where is the big yeeeeesh of a yeeeeesh gate?

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:43 am
by kozakcon
track is amazing, like other than the ruts are garbage, jumps are ass, environment looks like a retarded monkey designed it... like other than that its the most amazing track ive ever nascar'd around on.

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 10:20 am
by Oaky_
I do not comment much on tracks, been playing since 2012 and i might have on atleast 3.
This track is so amazing great job!

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 1:54 pm
by JackGat369
Please don't stop making tracks, this is so sick! from the environment to the track itself its just sick :D

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 2:22 pm
by jonracer594
Not gonna lie I expected a very shitty track when I saw the date you joined the forum but I am actually really impressed by this track.
You must have done tracks for reflex or something befor.. :lol:

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 8:48 pm
by Wahlamt
Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)

Re: [RELEASE] 2017 Acadia Raceway

Posted: Sun Dec 03, 2017 9:14 pm
by AtlasZoor
Wahlamt wrote:Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)
Thanks! I totally agree with how railable everything. For my future tracks I think Im going to make a more rough national style track. So I will definitely take your thoughts into consideration!