Brookville

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Ocean
Posts: 13
Joined: Thu Nov 02, 2017 11:09 pm
Team: HYAAAAA
Location: Final Destination

Brookville

Postby Ocean » Tue Dec 05, 2017 2:42 am

DOWNLOAD LINK
https://www.mediafire.com/file/qfme3oxs ... kville.rar

Environment is still pretty mundane. Much better than my last attempt at a track but, still much more room for progression. This one should be fine for a 250, kind of fun on a 125 but the big double is a stretch! Please give me advice it would be appreciated greatly! Pretty much my first attempt at a local feeling track.

I really suck at screenshots. I am sorry, they don't do any justice. :(

Image

Image


Thanks To:
JLV
JGMX - Took the decals from Snapdick.
Checkerz - Took a lot of Statues and probably the skybox from Burnsville.
StorkenMXS for the sick tutorials.
SpencerTurly for the inspirational speeches!
And the creator of Acadia just because you are my hero lol

User avatar
Ocean
Posts: 13
Joined: Thu Nov 02, 2017 11:09 pm
Team: HYAAAAA
Location: Final Destination

Re: Brookville

Postby Ocean » Tue Dec 05, 2017 3:04 am

Just updated the download because I forgot the timing gates like a dingus.

Jose Eduardo317
Posts: 53
Joined: Fri Aug 14, 2015 8:30 pm

Re: Brookville

Postby Jose Eduardo317 » Tue Dec 05, 2017 9:18 pm

so sick thx

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Ocean
Posts: 13
Joined: Thu Nov 02, 2017 11:09 pm
Team: HYAAAAA
Location: Final Destination

Re: Brookville

Postby Ocean » Tue Dec 05, 2017 10:21 pm

Jose Eduardo317 wrote:so sick thx


Glad you like it :)

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Wahlamt
Posts: 5892
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Brookville

Postby Wahlamt » Wed Dec 06, 2017 6:29 pm

Sweet track! After a few laps once you got a hang of the flow of the track/learning it, it was actually quite fun! About 7 laps in I'd gotten a hang of where everything was and the timing was dialed in. The ruts were pretty good, same with bumps. Berms had a really nice fade in/out, nothing abrupt or such. Bale placement was really nice too, I didn't find a single bale being in the way for the track or if you got a bit sketchy. The use of other dirt decals on the side of jumps etc where you normally won't ride was a nice touch.

Feedback for future tracks:
Still a little bit wide, not too bad though. A lot of insides felt like it lacked something, ruts maybe? Also some corners where it was a rut and a berm, it wasn't too many options, could be more ruts to choose from.

Overall, sweet track :) Fun to have to time the medium sized doubles with steep landings :)

User avatar
Ocean
Posts: 13
Joined: Thu Nov 02, 2017 11:09 pm
Team: HYAAAAA
Location: Final Destination

Re: Brookville

Postby Ocean » Wed Dec 06, 2017 8:06 pm

Wahlamt wrote:Sweet track! After a few laps once you got a hang of the flow of the track/learning it, it was actually quite fun! About 7 laps in I'd gotten a hang of where everything was and the timing was dialed in. The ruts were pretty good, same with bumps. Berms had a really nice fade in/out, nothing abrupt or such. Bale placement was really nice too, I didn't find a single bale being in the way for the track or if you got a bit sketchy. The use of other dirt decals on the side of jumps etc where you normally won't ride was a nice touch.

Feedback for future tracks:
Still a little bit wide, not too bad though. A lot of insides felt like it lacked something, ruts maybe? Also some corners where it was a rut and a berm, it wasn't too many options, could be more ruts to choose from.

Overall, sweet track :) Fun to have to time the medium sized doubles with steep landings :)


Thank you so much! Only did so well on the berms because of your tutorials, the 0 focus is the greatest thing I have ever learned. Makes the berms feels much better. Next track I am going to use raise/lower more for the ruts because it gives a more natural feel imo, the 180 ruts in ever corner just don't hit the mark.


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