The track: Probably the young teenagers won't remember what the motocross track of Namur was like, because its roots belongs only to the past, as unfortunately, from 2008 on the Citadelle didn't host races anymore due to safety conditions. On the other hand, the mayor guys will clearly remember all the great battles there...the protagonists were names like Stefan Everts, Johnny O' Mara, Roger De Coster, Josh Coppins, Eric Gebores and so on. Namur hosted tons of races from the '50s and in particular 5 Motocross Of Nations (1951, 1956, 1959, 1965, 2001), that suggests how the track was important and how spectacular it was. The layout didn't had great changes and mainly was build like this: it started from a really large square where the theatre was located, then a down-hill jump introduced the woods, riders had to ride between houses, rocks, trees...after comes the first double step-down (the most brave riders doubled both of them ), then a single step-down and another double step-down. At this point the track joined the street where the Namur cafè was located (not a pub anymore unfortunately): in the 1988 GP, Håkan Carlqvist won his last race and he stunned the spectators by stopping before the end of the 2nd moto to drink a beer, while leading the race by somewhat 50 seconds, and going back into the race to win it. That's awesome
Then followed a pretty long double jump to the double step-up, and...here comes the most beautiful part of the track: 4 massive up-hill jumps just near the castle of the Citadelle. Today that part is still alive and is used for mountain biking (like the rest of the track anyway). Then a pretty steep down-hill to the final jump into the arena once again to start a new lap.
Every rider who raced at Namur said he had had great times, the track was awesome and the atmosphere too and that's a pity that everything stopped after so many years of racing with people stunned by the beauty of those days. Despite that, we seriously hope a come back in the future, possibly very soon
In 2015 MXS Italian Championship, Johan Roger succeeded to win the overall in the Pro class followed by Ben Seaburg and Jordan Boyer. On the other side, in the Amateur class, Maxime Vanderbeek won the overall, Niko Sollmann 2nd and David Debealieu 3rd.
Last year, in the Pro class Connor Lynds managed to take the overall win followed by Frederik Van Eckhoven and Damien Mayer. In the Amateur mx2 class, it was the RKI mate Andrea Di Pietro who won the overall, Matthias Havy 2nd and Luca Cavallero 3rd racing as a wild card for that round. In the Amateur mx1 class Thomas Jaz arrived 1st followed by Christoffer Jonsson, Alban Dubois 3rd.
Credits:
- JLV
- TMFR
- EMF
- RKI/JDS Italia Racing Team
- Matteo Gusmerini
- Checkerz
- Motoboss
- Kyle Watts
- Staydown
- Rafagas
- Haggqvist
- Twistmoto
- JGMX
- Anyone who i forgot
Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team Trackmaker, PM me to get your favourite track done at reasonable prices! If you like my works -->https://www.paypal.me/Gabrielegrossi
Thank you guys you know Chris...only few warriors still like to battle on a semi realistic traction but this year i think we provided you many different traction styles, correct me if i am wrong and this is absolutely the most realistic. It would be a pity if i changed it, i would ruin the atmosphere of the track.
Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team Trackmaker, PM me to get your favourite track done at reasonable prices! If you like my works -->https://www.paypal.me/Gabrielegrossi
honda23 wrote:Thank you guys you know Chris...only few warriors still like to battle on a semi realistic traction but this year i think we provided you many different traction styles, correct me if i am wrong and this is absolutely the most realistic. It would be a pity if i changed it, i would ruin the atmosphere of the track.
Yeah I agree. The track is very challenging and technical, just like Namur is supposed to be.
I can see in chat lots of people complaining about the traction. Did everyone assign the throttle to a button or what's the problem? Does people really want the same stupid arcade traction and 1m ruts week in and week out? As soon as something is slightly challenging for once people just blame the game and ragequits.
I just don't get it.
Anyway again great job. I particularly love the way you made actual dirt mounds on the inside of the corners instead of bales. It's sooo much better I can't even explain how happy that makes me
Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team Trackmaker, PM me to get your favourite track done at reasonable prices! If you like my works -->https://www.paypal.me/Gabrielegrossi
Traction is fine for me, track is build perfectly, especially those sand sections, love them so much! I just don't like this original track but that's the only negative thing I can say and it's not even your fault haha