WDMX: MotoSavage Slaygrounds 2018

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waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: WDMX: MotoSavage Slaygrounds 2018

Post by waynesim »

Thank you...and SUPERB track, you do have the skills to give us the thrills!!
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ShortyMX
Posts: 245
Joined: Fri Sep 14, 2012 1:00 pm
Team: Skullcandy
Location: Germany
Contact:

Re: WDMX: MotoSavage Slaygrounds 2018

Post by ShortyMX »

this is the best track I've ever ridden. I've been playing this game for about 5 years now and probably never wrote something about the track as a reply but this is another level. It's so realistic and immersive, because like in real life the track is sometimes a bit tighter and sometimes wider. The bumps differ a lot, some are higher and some are really small but long, just like in real life. And all the colors, the skymap, the trees, it's such a satisfying track. There aren't big fields of unused flat space like in othere tracks, there is elevation, just props for this compound.

Oh and the lips on the booters of the mx track... so smooth, damnnnn
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CLOUTZ
Posts: 14
Joined: Wed Apr 26, 2017 6:17 am
Team: Privateer

Re: WDMX: MotoSavage Slaygrounds 2018

Post by CLOUTZ »

I suck at the game so can't ride the track for what it's worth...but love the Triton :lol:
MotoTechHusqvarna
Posts: 271
Joined: Fri Apr 25, 2014 7:42 am
Team: MotoTech Yamaha
Contact:

Re: WDMX: MotoSavage Slaygrounds 2018

Post by MotoTechHusqvarna »

Looks sick!
BG857
Donut MX
Posts: 170
Joined: Wed Jul 06, 2016 2:21 am
Team: Privateer
Contact:

Re: WDMX: MotoSavage Slaygrounds 2018

Post by Donut MX »

lovin it
Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: WDMX: MotoSavage Slaygrounds 2018

Post by Bradclay306 »

looks awesome kyle
AHeckman2
Posts: 2920
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: WDMX: MotoSavage Slaygrounds 2018

Post by AHeckman2 »

This comp is insane, you never cease to amaze Kyle, thanks for your hard work! Keep me coming ;)
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AHeckman2
Posts: 2920
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
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Re: WDMX: MotoSavage Slaygrounds 2018

Post by AHeckman2 »

AHeckman2 wrote:This comp is insane, you never cease to amaze Kyle, thanks for your hard work! Keep em coming ;)
Fixed it, been a long day :oops:
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MotoGoon31
Posts: 80
Joined: Tue Feb 03, 2015 4:42 pm
Location: Charleston, SC

Re: WDMX: MotoSavage Slaygrounds 2018

Post by MotoGoon31 »

:?: :arrow: :idea:
ONLY thing i can complain about is, why go through all the extra time or effort to build 5 separate tracks and only place timing gates on 1 track? The SX track is fun & the best track on the map is the other MX track (IMO) that we cant race on...

Would you please break this map into 5 tracks? Would be appreciated if you place timing gates & add starting gates on the already created start straights. :mrgreen:

Great work though! Love the flow & creativity
Whether you think you can or you can't; your probably right. - Henry Ford
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: WDMX: MotoSavage Slaygrounds 2018

Post by 137 »

I’ll see what I can do, I’m already trying to finish up 2 other projects before I get started on some upcoming things for this years races!

I’m glad you like the track, its probably my favorite track I’ve made along side the fcrew Compound!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Jonas357
Posts: 172
Joined: Sat Mar 19, 2016 9:38 pm
Team: Privateer

Re: WDMX: MotoSavage Slaygrounds 2018

Post by Jonas357 »

I love the track and all, but does it seem to anyone else that the mx layout is basically the same as the 2015 WW Ranch? idk maybe its just me but I still love the track and it's very fun good job!
Mr. Wiggles
Posts: 1038
Joined: Sun Feb 08, 2015 6:41 pm
Team: GSR/137 Kid
Location: Bottom Feeder at LCQ Studios
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Re: WDMX: MotoSavage Slaygrounds 2018

Post by Mr. Wiggles »

very cool thanks :P
Bottom feeder at LCQ Studios
Internet Nice Guy!
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