Ddavis wrote:hopefully I can make it into the main!
2018 MXSEMF.com Supercross Rd 17 - Las Vegas
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Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Jared133mx wrote:if you have anything else to say you can shoot my mom a message
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Rush wrote:Ddavis wrote:hopefully I can make it into the main!
jlv wrote:This unban is going to last maybe two days...
I figured I'd give him a chance after winning the 450 main. Bad idea I know.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
What's that meme supposed to be.
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Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Ddavis wrote:What's that meme supposed to be.
Jared133mx wrote:if you have anything else to say you can shoot my mom a message
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
I see I see.
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Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
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Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
The Track Looks great. Thanks for putting up the mediafire link it downloaded in 12sec the normal high res link still says like 3hrs left or 1hr for the med.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
For me the most annoying part of this track was the second turn, the 3-5-3 coming out of it was pretty much on top of it. Other than that, gg
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Awesome track might just be my favorite of the year !
#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Track was so sick. Erode'd well too. The only complaint I have is the corner before the first SX triple (before the whoops) got pretty choppy.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
The sand itself or leaving the turn or something else entirely? i want to go look at the overlay and see if I can see what was causing it.Atom6246 wrote:Track was so sick. Erode'd well too. The only complaint I have is the corner before the first SX triple (before the whoops) got pretty choppy.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
The triple was tough to hit on a 250. The corner got a really deep rut in it, and it got really choppy coming out of it, too. Not sure what caused it, but the erode formed well all night long. It was a bit tricky in the whoops but no complaints, I was just riding bad.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
No complaints about the erode, was pretty one lined for 250's but that was just the track layout in itself. Overall was definitely a step in the right direction. The ruts got rough when they were supposed to be rough but not too insane, just enough to make you check up and hit be a little bit safer and I hope future tracks erode as well as last night
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Ddavis wrote:The triple was tough to hit on a 250. The corner got a really deep rut in it, and it got really choppy coming out of it, too. Not sure what caused it, but the erode formed well all night long. It was a bit tricky in the whoops but no complaints, I was just riding bad.
So the green is basically no erode (it's very light erode, same as what has been used in a lot of rhythms and such all year to avoid chaos). The darker brown is the "east dirt" that I found from testing that i used in a ton of corners. While everything looks painted hard, they all have a fade otherwise you get one giant edge.
I'll have to do some more learning to see whether it's the way that it is fading between two maps or if it's because the way that corner was where I know early in the race especially you could cut the apex and would be turning when you hit the main line coming from the berm.
I plan to do something very similar to this on next week's track. The whoops will receive a change as well.
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
Not the sand, the actual rut that was forming in the outside. Maybe the premade bumps had a effect on how it erode'd? Just seemed super choppy and sketchy/unpredictable. I got thrown off the side of the triple a few times