Model Geo Detail on 5.jakebarrett wrote:is there any way you could make a version for the supercross tracks that don't have the stadium and other parts that make the track hard to run because last year I could run the tracks fine but this year no matter how low I put my graphics I still get low frames and random frame drops
2018 MXSEMF.com Supercross Rd 17 - Las Vegas
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
[center][b]|[/b] 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) [b]|[/b]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Wow... I mean.. wow. This is the most beautifully made supercross track I have ever seen in this game.
The scale is absolutely perfect. This completely changes the way you play the game. Awesome job.
The scale is absolutely perfect. This completely changes the way you play the game. Awesome job.
-
- Posts: 450
- Joined: Sun Feb 19, 2017 7:47 pm
- Team: GM
- Location: ..
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
oh thanks man so much better nowLnxa wrote:Model Geo Detail on 5.jakebarrett wrote:is there any way you could make a version for the supercross tracks that don't have the stadium and other parts that make the track hard to run because last year I could run the tracks fine but this year no matter how low I put my graphics I still get low frames and random frame drops
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Lmao. Wrong threaddamon99 wrote:Wow... I mean.. wow. This is the most beautifully made supercross track I have ever seen in this game.
The scale is absolutely perfect. This completely changes the way you play the game. Awesome job.
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
I was going to suggest something yall might already know but i think u should put the bales back farther on some of the turns because the erode was litterally going underneath the bales in some turns. Idk exactly what u would do to fix that but yeh seemed a little wierd. I liked the track otherwise and the racing was really fun to watch. Good job guys
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
-
- Posts: 1056
- Joined: Wed Jul 23, 2014 7:17 pm
- Team: TMFR [Aulmni]
- Location: TN, for now
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Just quoting to tag you here. Any thoughts of releasing a "post race" version based on the terrain you saved after the last main? I think it would be pretty cool to ride the track after all the pro guys have ripped it up. Saw the photo of it without decals you posted in the other thread, so I'm assuming you saved the terrain - if not, please disregard this.barrington314 wrote:...
Aggressively Mediocre
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
+1 this would be awesome to train onBig Smooth one3 wrote:Just quoting to tag you here. Any thoughts of releasing a "post race" version based on the terrain you saved after the last main? I think it would be pretty cool to ride the track after all the pro guys have ripped it up. Saw the photo of it without decals you posted in the other thread, so I'm assuming you saved the terrain - if not, please disregard this.barrington314 wrote:...
Cam Lee - #36 - 450 Pro
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Clfitty wrote:+1 this would be awesome to train onBig Smooth one3 wrote:Just quoting to tag you here. Any thoughts of releasing a "post race" version based on the terrain you saved after the last main? I think it would be pretty cool to ride the track after all the pro guys have ripped it up. Saw the photo of it without decals you posted in the other thread, so I'm assuming you saved the terrain - if not, please disregard this.barrington314 wrote:...
-
- Posts: 220
- Joined: Tue Aug 29, 2017 11:11 pm
- Location: Aus
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
17 sx was so much better.. the Mx Bikes berms are aids
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
IMO it isn't something I had fun doing laps on after the fact. I think erode is only fun while in the moment. But I already had the terrain.png and hf on mediafire, so here it is. http://www.mediafire.com/file/t8fmsl59j ... nerode.rarBig Smooth one3 wrote:Just quoting to tag you here. Any thoughts of releasing a "post race" version based on the terrain you saved after the last main? I think it would be pretty cool to ride the track after all the pro guys have ripped it up. Saw the photo of it without decals you posted in the other thread, so I'm assuming you saved the terrain - if not, please disregard this.barrington314 wrote:...
-
- Crushed Dissenter
- Posts: 62
- Joined: Mon Jan 04, 2016 7:20 am
- Team: oof
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
i think the 2017 Supercross tracks were perfect so if they just didnt do erode so people with computers that arent like 1500 dollars could run the race with good fps also it would be nice if the tracks were like the 2017 ones lol JLV please fix fps with erode
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
I'm curious, in what ways would would say this isn't like 2017 SX tracks?Conner Pate wrote:i think the 2017 Supercross tracks were perfect so if they just didnt do erode so people with computers that arent like 1500 dollars could run the race with good fps also it would be nice if the tracks were like the 2017 ones lol JLV please fix fps with erode
-
- Crushed Dissenter
- Posts: 233
- Joined: Thu Jan 07, 2016 11:11 pm
- Team: BellRoadRV.com
- Location: Moreno Valley, CA
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Conner Pate wrote:i think the 2017 Supercross tracks were perfect so if they just didnt do erode so people with computers that arent like 1500 dollars could run the race with good fps also it would be nice if the tracks were like the 2017 ones lol JLV please fix fps with erode
I agree with the erode barrington. it sucks for people that actually enjoy racing cant race because there pc cant handle the stress for it. I felt bad that some people backed out because of it... I really think about it or maybe make pre rutted lines maybe and try that for a round or see what people think of it. Tracks are phenomenal but the erode thing just sucks. Not just speaking for me just for anyone...barrington314 wrote:I'm curious, in what ways would would say this isn't like 2017 SX tracks?Conner Pate wrote:i think the 2017 Supercross tracks were perfect so if they just didnt do erode so people with computers that arent like 1500 dollars could run the race with good fps also it would be nice if the tracks were like the 2017 ones lol JLV please fix fps with erode
MY WORLD, YOUR WORLD,......... OUR WORLD!!!
-
- Crushed Dissenter
- Posts: 233
- Joined: Thu Jan 07, 2016 11:11 pm
- Team: BellRoadRV.com
- Location: Moreno Valley, CA
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Oops on double reply post^ lol
MY WORLD, YOUR WORLD,......... OUR WORLD!!!
Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
I think I can speak for a lot of people, the track(s) arent phenomenal. Whoops are very inconsistent. Cant really say the turns are bad because it was only 1 but I really hope we never see a turn like the one before the last whoop section again xdRC_Pro97 wrote:Tracks are phenomenal but the erode thing just sucks. Not just speaking for me just for anyone...