2018 MXSEMF.com Supercross Rd 17 - Las Vegas

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reddead422
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby reddead422 » Thu Feb 08, 2018 3:13 am

so uh... that first rhythm tho...

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RobertPink
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby RobertPink » Thu Feb 08, 2018 3:25 am

Just a question, but did you scale down the jumps this week to make it where there is no really op lines? All the weeks before this coming out of corners I felt like I was getting more pop, however on this track I feel like its nonexistent unless I seat bounce the piss out of it.

Trevor#91
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Trevor#91 » Thu Feb 08, 2018 6:46 am

reddead422 wrote:so uh... that first rhythm tho...

Yeah i totally agree.. plus the on on off after the triples :roll:
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby 137 » Thu Feb 08, 2018 5:34 pm

This is probably my favorite track of the year so far! It’s different forsure but I’m really liking the flow it has. It takes skill to step on the first table after the triple but either way that section is fun! Great job on the track this week Stephen!!
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Atom6246
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Atom6246 » Thu Feb 08, 2018 8:03 pm

Although it probably isn't my favorite track of the year due to the layout in general, I really did enjoy racing it. The on on off was a lil sketchy but glad you made it like you did. Also enjoyed qualifying without stupid lines.
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Trevor#91
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Trevor#91 » Thu Feb 08, 2018 9:15 pm

Atom6246 wrote:Although it probably isn't my favorite track of the year due to the layout in general, I really did enjoy racing it. The on on off was a lil sketchy but glad you made it like you did. Also enjoyed qualifying without stupid lines.

You think he made it that way so you couldn't just jump onto the second table or what? Thats what i was thinking but starting to enjoy the track more
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Atom6246
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Atom6246 » Thu Feb 08, 2018 10:13 pm

Trevor#91 wrote:You think he made it that way so you couldn't just jump onto the second table or what? Thats what i was thinking but starting to enjoy the track more

No doubt.
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dawsonsleeper
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby dawsonsleeper » Thu Feb 08, 2018 10:47 pm

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just to clarify.

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Ocean
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Ocean » Thu Feb 08, 2018 11:40 pm

Those tough blocks on top of the berms are becoming the new spongebob barriers imo. if you get caught in one of them your are shit out of luck. Like I mean you actually can't get out of them. It locks you into the falling animation.

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Lnxa
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Lnxa » Fri Feb 09, 2018 1:50 am

Only problem I seen with the track last night was there was pretty much 0 erode during the heats and then the main was so little that it was just little bumps, I guess you messed with the tilemap barrington? The erode shoulda been on 2-2.5 in the mains last night for sure.
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Ddavis
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Ddavis » Fri Feb 09, 2018 2:19 am

The track deteriorated less than normal last night, but I had more lag than ever. Weird race last night.
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barrington314
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby barrington314 » Fri Feb 09, 2018 2:23 am

Atom6246 wrote:
Trevor#91 wrote:You think he made it that way so you couldn't just jump onto the second table or what? Thats what i was thinking but starting to enjoy the track more

No doubt.

When I built it like normal, if I scrubbed the SX triple and landed just right on the down side, I could then jump the entire step on step off section to the berm. I couldn't stop for the corner, but still, it was stupid. Also, it seems like that has been the theme by dirtwurx. A2, Phoenix both had those little rollers after SX triples. However, based on some IG pics I've seen today from SD irl, they built it normal it looks like. Go figure. :roll:

Ocean wrote:Those tough blocks on top of the berms are becoming the new spongebob barriers imo. if you get caught in one of them your are shit out of luck. Like I mean you actually can't get out of them. It locks you into the falling animation.

These have been the same bales since like 2015. That's a lot of racing. Have there been issues, yes. But it's not like it is something that is happening left and right IMO.

Lnxa wrote:Only problem I seen with the track last night was there was pretty much 0 erode during the heats and then the main was so little that it was just little bumps, I guess you messed with the tilemap barrington? The erode shoulda been on 2-2.5 in the mains last night for sure.

I was really confused when watching last night. I changed 1 thing on 1 tile.. or so I thought. Going to look into it. Actually just going to make sure I use the tileinfo from oakland again I think and paint the tiles the same way for Arlington.

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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Lnxa » Fri Feb 09, 2018 2:26 am

barrington314 wrote:.

Track was still pretty fun though, It's the 2nd best right behind Oakland for me.
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Clfitty
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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby Clfitty » Fri Feb 09, 2018 3:12 am

Easily my favorite track of the year so far. Well done.

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Re: 2018 MXSEMF.com Supercross Rd 06 - San Diego

Postby AHeckman2 » Fri Feb 09, 2018 1:55 pm

I love how there’s not any ridiculous lines this week, and how it actually takes skill to do some sections right, well done. And for those of you complaining about traction....go ride a 2013 SX track....and then ride this one. A little slippery track just takes more skill to ride right, so stop complaining and just get better ;)
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