2018 MXSEMF.com Supercross Rd 17 - Las Vegas

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barrington314
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Re: 2018 MXSEMF.com Supercross Rd 16 - Salt Lake City

Postby barrington314 » Fri Apr 27, 2018 6:13 pm

Tristan.Botteram wrote:sup with the corner heights? and the length of them?? They are pretty bad imo

What do you mean by length?
Tracks were already done at the point where some people brought that up, just fyi. Like Vegas for example, terrain has been done for a couple weeks. Just adding all the other stuff (bales, decals, timing gates, start gates, etc.). However, these berms are different for Vegas. For whatever that's worth. I'm sure some people will still not like them, others will, others wont say anything. :P

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Tristan.Botteram
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Re: 2018 MXSEMF.com Supercross Rd 16 - Salt Lake City

Postby Tristan.Botteram » Fri Apr 27, 2018 6:35 pm

barrington314 wrote:
Tristan.Botteram wrote:sup with the corner heights? and the length of them?? They are pretty bad imo

What do you mean by length?
Tracks were already done at the point where some people brought that up, just fyi. Like Vegas for example, terrain has been done for a couple weeks. Just adding all the other stuff (bales, decals, timing gates, start gates, etc.). However, these berms are different for Vegas. For whatever that's worth. I'm sure some people will still not like them, others will, others wont say anything. :P


Hi Barrington, This is what i mean with the length of the corner: Image
They feel stretched out, don't know if thats because of the height of the corner itselves or something with the trackmap but they just feel a bit weird imo.. I do understand that you guys build these tracks way before the time they will be released but i want to bring it to you guys in a way that you guys could improve it. And it seems that i'm not the only one that things the heights are also too low. Regards Tristan
Image

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checkerz
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Re: 2018 MXSEMF.com Supercross Rd 16 - Salt Lake City

Postby checkerz » Fri Apr 27, 2018 7:06 pm

Tristan.Botteram wrote:
barrington314 wrote:
Tristan.Botteram wrote:sup with the corner heights? and the length of them?? They are pretty bad imo

What do you mean by length?
Tracks were already done at the point where some people brought that up, just fyi. Like Vegas for example, terrain has been done for a couple weeks. Just adding all the other stuff (bales, decals, timing gates, start gates, etc.). However, these berms are different for Vegas. For whatever that's worth. I'm sure some people will still not like them, others will, others wont say anything. :P


Hi Barrington, This is what i mean with the length of the corner: Image
They feel stretched out, don't know if thats because of the height of the corner itselves or something with the trackmap but they just feel a bit weird imo.. I do understand that you guys build these tracks way before the time they will be released but i want to bring it to you guys in a way that you guys could improve it. And it seems that i'm not the only one that things the heights are also too low. Regards Tristan


First, thank you for taking the time to provide constructive feedback versus "track is aids bro, you guys suck".

The berms were changed to try and eliminate some of the single rut/wall lines that were forming around the outside. It worked in some areas on some rounds and not at all on others. After the last two rounds with those berms, there was a lot of feedback that while they were better for racing with erode, they were no fun without erode and for qualifying. So Salt Lake City (pictured) actually has the tallest berms of the entire series. This was to give more steepness without losing the longer ramp which was on purpose.

The thinking/idea behind the longer ramp was to allow guys to turn lower in the corner and form a rut there versus having to go to the steepest part at the top and rail with ridiculous speed in order to be competitive. While we were able to speed up the inside and slow down the outside, I don't disagree they aren't perfect. Please understand the last erode update didn't come online until we were neck deep in having to build tracks, not leaving us time to properly test prior to the season. We squeezed in as much as we could into the end of the season once things were rolling to try and make it better. LIke anything, it's trial and error and learning along the way.

Last note, the berm you highlighted isn't the best example because it isn't a true 180 corner. The one between the two rhythms with the 3 onto the tables before the first whoops sections wouldn't been a better example.

As Stephen said, Vegas is back to the more traditional berms.

Hopefully after outdoors before next season (if everything keeps going) we'll be able to test and develop further and erode can also continue to develop too.

Again, thank you for taking the time to try and help. It's appreciated.

tommydallaire
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Re: 2018 MXSEMF.com Supercross Rd 16 - Salt Lake City

Postby tommydallaire » Sat Apr 28, 2018 1:18 am

where is the password?

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Jakob Hubbard
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Re: 2018 MXSEMF.com Supercross Rd 16 - Salt Lake City

Postby Jakob Hubbard » Sat Apr 28, 2018 3:55 am

checkerz wrote:As Stephen said, Vegas is back to the more traditional berms.

awww man, was just getting used to the new berms! lol. Good to see that you guys are trying to listen, but honestly in my opinion, I don't think the berms are too bad once you get used to them without erode. With erode, they can be beauties or just one lined, which I honestly don't have a problem with unless the erode is excessive.

Overall, I think you guys have been improving every week and can't wait to bring on outdoors.

barrington314
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby barrington314 » Wed May 02, 2018 1:35 am

First post updated. Ill try to get more mediafire links tomorrow.

http://www.mediafire.com/file/zac44x88y ... s.high.rar

Craig
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Craig » Wed May 02, 2018 3:29 am

<3 u

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Mcguire103
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Mcguire103 » Wed May 02, 2018 6:27 am

thanks heaps for all the tracks this year dudes

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checkerz
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby checkerz » Wed May 02, 2018 8:04 pm

17 rounds in 18 weeks all on time...

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Trevor#91
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Trevor#91 » Wed May 02, 2018 8:49 pm

checkerz wrote:17 rounds in 18 weeks all on time...

Really appreciate it guys! keep up the good work
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Tristan.Botteram
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Tristan.Botteram » Wed May 02, 2018 8:52 pm

checkerz wrote:17 rounds in 18 weeks all on time...

Image

well done! Repect
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Atom6246
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Atom6246 » Wed May 02, 2018 9:02 pm

End of the season already... sheesh
Thanks for all the hard work boys.
Check out my Twitch channel by clicking the pic below!
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Phathry25
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby Phathry25 » Wed May 02, 2018 10:14 pm

Who is all on the track crew so I know who to give props to?

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checkerz
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby checkerz » Wed May 02, 2018 10:19 pm

Phathry25 wrote:Who is all on the track crew so I know who to give props to?

Barrington, Barrington, Barrington, Barrington
Race Kar
Wilson
Myself
Aeffertz

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mx201
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Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas

Postby mx201 » Wed May 02, 2018 10:35 pm

checkerz wrote:17 rounds in 18 weeks all on time...

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Time for Outdoor season :lol: :lol: glad to see your still the legend in the community (heart emoji)
Logan "Indiana Jones" Leitzel
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