2018 AMA Supercross Rd01 Anaheim 1

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yzmxer608
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby yzmxer608 » Sat Jan 06, 2018 6:11 am

Been happening with a LOT of downloads lately, but I can't extract it with 7zip (Can not open file "" as archive). Not sure if it's something on my end, but I know someone with Winrar getting the same thing.
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checkerz
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby checkerz » Sat Jan 06, 2018 6:14 am

yzmxer608 wrote:Been happening with a LOT of downloads lately, but I can't extract it with 7zip (Can not open file "" as archive). Not sure if it's something on my end, but I know someone with Winrar getting the same thing.

I had to use winrar

Ryan778
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Ryan778 » Sat Jan 06, 2018 6:19 am

feels like im riding deep sand on a 250F the bike just bogs everywhere :/ looks good though

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yzmxer608
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby yzmxer608 » Sat Jan 06, 2018 6:28 am

checkerz wrote:
yzmxer608 wrote:Been happening with a LOT of downloads lately, but I can't extract it with 7zip (Can not open file "" as archive). Not sure if it's something on my end, but I know someone with Winrar getting the same thing.

I had to use winrar

That worked, thanks Chex.
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FlyinHigh
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby FlyinHigh » Sat Jan 06, 2018 6:39 am

Ryan778 wrote:feels like im riding deep sand on a 250F the bike just bogs everywhere :/ looks good though

My guess is that was part of the design behind the track so that the 1:1 scale rides correctly. If the resistance is like the tracks we regularly ride on, we would be hitting unrealistic lines. It is a bit slippery though.
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Yristhos
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About erode settings

Postby Yristhos » Sat Jan 06, 2018 12:09 pm

Hello, does somebody know what erode settings will be used? I would like to try the real deal! Thanks.

toonys66
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby toonys66 » Sat Jan 06, 2018 2:04 pm

great work, really nice, i like the 1:1 scale. But indeed i struggle to play, it bug a lot.... i thought my computer was powerful enough but it seems not... anyway i like the direction you got doing this track!! really improving the standard of the game!
Image

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mxsisboss
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby mxsisboss » Sat Jan 06, 2018 2:10 pm

Hey,
Just have to say this is one of the most beatiful tracks in MXS, with huge attention to detail, it rides great, as someone whos put thousands of hours into mxs and is pretty fast, i would say that this track jjust excels, its great to ride, the jumps are all perfect, the berms ride lovely, the whoops, perfect, the width perfect I love it.

As you're asking where the track can be improved, personally I think that the traction is a little bit off, the dirt feels a bit too much like sand as there seems to be a lot of rolling resistance, in relation to this i feel like there should be a tad more grip, it seems that real supercross use an almost clay like dirt that really grips up, normally when watching the supercross on tv They seem to get incredible traction on the front and rear tyres during turns, on this track I find i struggle to get the traction along with the feeling of it being a bit 'sandy'/'loamy' I think there should be less rolling resist and more grip.
Another point for improvment (this is a minor one) The berms could be just a tad taller and a tad steeper I think for a more realistic feel.

However having said this, this track rides amazing and is great fun!

Keep up the good work!
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
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mxsisboss
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby mxsisboss » Sat Jan 06, 2018 2:39 pm

Sorry for double post.
Ive just tried something out and used the tile info from a track i play a lot and changed the valeus in yours, i think its a beter represenation of how the dirt should be and imo the track is just so much nicer to ride now, definitley think it needs that changing as its made the whole track ride completely different for the better.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.

Jay
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Jay » Sat Jan 06, 2018 3:09 pm

Thanks man

The traction is actually something I worked tirelessly on including watching countless videos and trying to best match rpm/gear and speed and is actually within reason quite accurate to the speeds reached around a supercross track on a 450. I think the feeling of riding on sand comes from riding years worth of tracks at a super unrealistic speed and scale to now be pulled up to a more accurate speeds just feels like a drag on everything.. however I will continue to work on this as it is a key part of the track development stage and In some cases I agree that I have yet to nail an accurate traction.

In reference I developed a tool years ago to assist in traction and to simplify conversions between common kmp/h, mp/h and MXS's FP/S
Image
https://docs.google.com/spreadsheets/d/ ... 1006400369
feel free to play with numbers on that to reach a realistic setting

The grip I tend to disagree to a point and I back this by 17 years of racing myself, attending several AMA supercross races over the last 4 years, along with watching every SX race on TV since 03 and I just don't think you could find a more constant problem for a supercross rider than the front wheel washout or anyone particularly on the West that isn't generally fighting for traction.




jump to 2:30
I always like to watch the races from both the TV and spectator pov as it gives you a greater understanding of what is happening relevant to the whole track.

Again I value the feedback given and will apply some points you have made when tweaking things in the future.. Thanks for taking the time to review the track and I hope this reply has given you an insight as to my thought process behind the decisions made on the points you raised
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Tiago Freitas #23
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Tiago Freitas #23 » Sat Jan 06, 2018 3:41 pm

I really thought that the preview image was made by the Monster Energy crew on a 3D program, it looks so dopeee :D

K-Xtreme
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby K-Xtreme » Sat Jan 06, 2018 3:48 pm

The track looks insane!!! was able to run it with max out graphics at 125 fps and looks awesome.

My online concern is traction. I'm not a track builder but 450s now feel like 250s. on flat straights, the 450 struggles to go through the 4th gear, like real struggles.

I also feel like triples are a tad small.

However, this is still the greatest SX track of the game. You reached a new level of track building with this one!!!

Keep it up!!

jojodash33
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby jojodash33 » Sat Jan 06, 2018 4:08 pm

track looks dope, wish i could actually play it lmao

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tw0_f0ur_
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby tw0_f0ur_ » Sat Jan 06, 2018 4:37 pm

Jay wrote:I run shaders copy and everything else maxxed... In testing people struggled to load it with shaders direct because it does require a larger portion of Vram

Tried to lower everthing and run shaders/copy. Still no luck.

PC:
AMD 4350 Quad Core 4.20Ghz
8GB Ram
Geforce GTX 1050Ti 4029VRAM

damon99
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Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby damon99 » Sat Jan 06, 2018 4:56 pm

Wow... I mean.. wow. This is the most beautifully made supercross track I have ever seen in this game.
The scale is absolutely perfect. This completely changes the way you play the game. Awesome job.
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