Jay wrote:Thanks man
The traction is actually something I worked tirelessly on including watching countless videos and trying to best match rpm/gear and speed and is actually within reason quite accurate to the speeds reached around a supercross track on a 450. I think the feeling of riding on sand comes from riding years worth of tracks at a super unrealistic speed and scale to now be pulled up to a more accurate speeds just feels like a drag on everything.. however I will continue to work on this as it is a key part of the track development stage and In some cases I agree that I have yet to nail an accurate traction.
In reference I developed a tool years ago to assist in traction and to simplify conversions between common kmp/h, mp/h and MXS's FP/S
https://docs.google.com/spreadsheets/d/ ... 1006400369
feel free to play with numbers on that to reach a realistic setting
The grip I tend to disagree to a point and I back this by 17 years of racing myself, attending several AMA supercross races over the last 4 years, along with watching every SX race on TV since 03 and I just don't think you could find a more constant problem for a supercross rider than the front wheel washout or anyone particularly on the West that isn't generally fighting for traction.
jump to 2:30
I always like to watch the races from both the TV and spectator pov as it gives you a greater understanding of what is happening relevant to the whole track.
Again I value the feedback given and will apply some points you have made when tweaking things in the future.. Thanks for taking the time to review the track and I hope this reply has given you an insight as to my thought process behind the decisions made on the points you raised
Oh wow thats a lot of effort youve put in man, and yeah i never really thought of it like that, the track rides great ive had lots of fun on it! Imo it seems they fight for traction when the track smoothes off from acceleration points? Had this in real life, and the dirt we have here in the UK looks kinda similar to that of most supercross tracks, obviously using a controller over a riding a real bike kinda distorts it haha, but yeah overall track is great, that spreadsheet is really cool, cheers for the great work.