Aztalan Cycle Club

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scumfrog
Posts: 10
Joined: Fri Mar 04, 2016 5:34 am

Aztalan Cycle Club

Postby scumfrog » Sat Feb 10, 2018 10:48 pm

I've wanted this track in sim for a long time, and I was waiting and hoping someone would just do it and things would be grand. After a long time of no one making the track, I decided, "new year, new me," yada yada yada. I attempted to make the track, watched tutorials on the interweb, and, well, I realized I just don't have what it takes to make finished products.

However, I wanted to make a start in case someone else wanted to steal it and make it better. The terrain needs help (mainly ruts), and the banners/buildings/objects are non-existent. Timing gates work though, and the basic geography--elevation changes/jumps--feel decent. I made it with respect to the 125.

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The track folder is about 10.4 Mb. It's that basic.
http://www.mediafire.com/file/ds92blf76 ... an.zip.zip

bootsie
Posts: 166
Joined: Wed Feb 08, 2017 4:23 am
Team: prototype racing

Re: Aztalan Cycle Club

Postby bootsie » Sun Feb 11, 2018 12:04 am

Good Job Man Turned OUT Good
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yzmxer608
Posts: 15166
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: Aztalan Cycle Club

Postby yzmxer608 » Sun Feb 11, 2018 1:22 am

I've been going to azzy probably since I could walk well before I even had my pw50! Thanks for making it, it's really the only track I go ride at in real life. I attempted to try making it before with real height data but gave up after not being able to make it as good as I wanted. Definitely fun riding a virtual version of it though!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.


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