MX221

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Jones221
Posts: 5119
Joined: Wed Mar 04, 2009 4:11 am
Location: California

MX221

Postby Jones221 » Tue Apr 27, 2010 3:42 am

Well heres a track Ive been needing to finish, so I did.

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http://www.puremxs.com/Tracks/TrackView ... rackID=164


Your mom downloaded it.



PS BYE BYE MXS
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Garasaki
Posts: 1949
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Postby Garasaki » Tue Apr 27, 2010 4:24 am

Bye jones! Would love to see more tracks from you 8)
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.

Garasaki
Posts: 1949
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Postby Garasaki » Tue Apr 27, 2010 4:43 am

Boy that track has a lot going for it. Really nice disp map. Could use some roughness and work on the corners.

I sort of wish you'd stick around just to optimize the graphic memory this track uses. It has considerably more graphic memory then a track I am working on that has several thousand more models in it (and more decals, higher resolution sky etc). I also get huge lag going around the same corner every time, right before the finish. I'm not sure if it's DJ's redbull thing or the 85 stock objects you left down at the bottom of the map there... :lol:

Interesting choice of lighting conditions too.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.

Goardy
Posts: 270
Joined: Mon Oct 19, 2009 1:13 am
Team: Satan

Re: MX221

Postby Goardy » Tue Apr 27, 2010 6:37 am

ah yes, there are many a lag of doom corner on the earlier tracks, when people started using that blank disp with all the objects and stuff placed in the corner :lol:
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Get a pack of dogs up ya!

ゲイセックス、笑

Pumaxcs
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Team: Kyle/Luiz
Location: Western, Kentucky
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Re: MX221

Postby Pumaxcs » Tue Apr 27, 2010 9:38 pm

Garasaki wrote:Interesting choice of lighting conditions too.


Don't give him to much credit, he said he wanted it dark. So, I made the skybox and lighting file to do that.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.

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Garasaki
Posts: 1949
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Postby Garasaki » Wed Apr 28, 2010 1:56 am

There's a lot of orange in the lighting, it does a good job of looking like it's early in the morning or late at night.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.

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Kawasakis
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Re: MX221

Postby Kawasakis » Wed Apr 28, 2010 2:34 pm

I love the disp map,its really fun to ride,good work on it.Textures isnt that great,but still,i like lightning too tho.
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AX MX2 Champion

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chris465
Posts: 240
Joined: Fri Jan 16, 2009 6:17 am

Re: MX221

Postby chris465 » Wed Apr 28, 2010 4:42 pm

Fun track other than the lag corner. Nice job on the lighting Puma!

Jones221
Posts: 5119
Joined: Wed Mar 04, 2009 4:11 am
Location: California

Re: MX221

Postby Jones221 » Fri Sep 28, 2018 1:34 am

best track
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savage_ryan4
Posts: 40
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Team: FHR
Location: SoCal
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Re: MX221

Postby savage_ryan4 » Fri Sep 28, 2018 4:52 am

Jones221 wrote:best track


it's been 8 years, surprised you came back
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checkerz
Posts: 8501
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: MX221

Postby checkerz » Sat Sep 29, 2018 4:48 am

Jones221 wrote:best track

Finish your track and I'll finish my review.


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