MX221

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Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

MX221

Post by Jones221 »

Well heres a track Ive been needing to finish, so I did.

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http://www.puremxs.com/Tracks/TrackView ... rackID=164


Your mom downloaded it.



PS BYE BYE MXS
only one to win something real from the game!
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Post by Garasaki »

Bye jones! Would love to see more tracks from you 8)
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Post by Garasaki »

Boy that track has a lot going for it. Really nice disp map. Could use some roughness and work on the corners.

I sort of wish you'd stick around just to optimize the graphic memory this track uses. It has considerably more graphic memory then a track I am working on that has several thousand more models in it (and more decals, higher resolution sky etc). I also get huge lag going around the same corner every time, right before the finish. I'm not sure if it's DJ's redbull thing or the 85 stock objects you left down at the bottom of the map there... :lol:

Interesting choice of lighting conditions too.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Goardy
Posts: 270
Joined: Mon Oct 19, 2009 1:13 am
Team: Satan

Re: MX221

Post by Goardy »

ah yes, there are many a lag of doom corner on the earlier tracks, when people started using that blank disp with all the objects and stuff placed in the corner :lol:
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Get a pack of dogs up ya!
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Pumaxcs
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Location: Western, Kentucky

Re: MX221

Post by Pumaxcs »

Garasaki wrote:Interesting choice of lighting conditions too.
Don't give him to much credit, he said he wanted it dark. So, I made the skybox and lighting file to do that.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX221

Post by Garasaki »

There's a lot of orange in the lighting, it does a good job of looking like it's early in the morning or late at night.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Kawasakis
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Re: MX221

Post by Kawasakis »

I love the disp map,its really fun to ride,good work on it.Textures isnt that great,but still,i like lightning too tho.
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chris465
Posts: 240
Joined: Fri Jan 16, 2009 6:17 am

Re: MX221

Post by chris465 »

Fun track other than the lag corner. Nice job on the lighting Puma!
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: MX221

Post by Jones221 »

best track
only one to win something real from the game!
savage_ryan4
Posts: 129
Joined: Sun Mar 04, 2018 7:53 pm
Team: IBcorp Racing
Location: SoCal
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Re: MX221

Post by savage_ryan4 »

Jones221 wrote:best track
it's been 8 years, surprised you came back
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you should click that fkn banner
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: MX221

Post by checkerz »

Jones221 wrote:best track
Finish your track and I'll finish my review.
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